Pogamut Quarterly

Pogamut Yearly Report 05/2015

michal.bida Thursday 07 of May, 2015
Greetings to all Pogamut users!

So... There were no news from us for almost a year now. Does it mean we've moved on? Does it mean we've stopped working on Pogamut? Hell no! In fact we've put together one of the biggest updates in Pogamut 3 history - we've got full fledged working NavMesh for Unreal Tournament 2004! How cool is that? Check out this video to see how it works:

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Direct link: https://youtu.be/5g_K6f8y9k0

Yes - we've been able to export UT2004 geometry and process it successfully with Recast. Just a note - in order for NavMesh to work, don't forget to put NavMesh static data you get from:

to ./navmesh folder (inside your bots project root dir). For more info about this, check lecture 5 on our lecture site.

You will find working NavMesh in the latest Pogamut release 3.7.0. New snapshot version is 3.7.1-SNAPSHOT.

Other important news is that we've been throwing our own AI competition Pogamut Cup on UT2004 with Pogamut (1on1 pure AI deathmatch). There have been already three events and next event registration deadline is 21.6.2015. Check out our Pogamut Cup tournament website for info on previous events and the recent one.

Other News:
  • yaPOSH editor improved + competence evaluation fixed
  • Bots that are run from command line now interpret more Java params (team, desired skill, skill, name) that may override values from Initialize command -> easing the way to conduct automated matches / tournaments
  • We now have Addons/UT2004Tournament-DM-Table project, that auto-performs 1v1 DM tournament between N bots (and it auto-produce Excel table with results!), already used, works perfectly
  • GameBots2004 has a new message LocationUpdate that can feed you with info about your bot location/rotation/velocity about every 75ms (can be configured)
  • We also have a new NavMeshNavigation, which works much better and smoother than previous UT2004Navigation not only because of NavMesh but also due to using new LocationUpdate message and computations that predict jumping results! For more information see the master thesis
  • Addons/UT2004TeamComm project can be considered mature enough, basically a chat server for UT2004 bots (you can even create private channels :-)) that allows you to send Serializable objects to other bots all/team/channel/private.
  • We have a prototype EmohawkVille project based on UDK that implements RPG cooking elements (Hells kitchen project). This adds a whole new domain for AI to solve (that is actually not an easy one). More information at EmohawkVille project site.

Latest installers:

Just to remind you:
    AMIS Artifactory

Do you have a project built on top of the Pogamut platform? If yes and you want it to be mentioned in the next release of "Pogamut quarterly" or have a link from the Pogamut homepage, then let us know!

All the best,
The Pogamut Team (Jakub, Martin & Michal)


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This work is supported by GA UK 1053/2007/A-INF/MFF (2007-8), GA UK 351/2006/A-INF/MFF (2006-8), the Ministry of Education of the Czech Republic (grant MSM0021620838) (2008-9), by the Program "Information Society" under project 1ET100300517 (2006-9), and the project Integration of IT Tools into Education of Humanities (2006-8) and by the project CZ.2.17/3.1.00/31162, which are financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.