How to cite Pogamut
Please refer to this paper when citing the Pogamut in an academic publication:- Gemrot, J., Kadlec, R., Bída, M., Burkert, O., Píbil, R., Havlíček, J., Zemčák, L., Šimlovič, J., Vansa, R., Štolba, M., Plch, T., Brom C.: Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. In: Agents for Games and Simulations, LNCS 5920, Springer, 2009, pp. 1-15. PDF
Book chapter from the Advances in Cognitive Systems
- Gemrot, J., Brom, C., Kadlec, R., Bída, M., Burkert, O., Zemčák, M., Píbil, R., Plch, T. Pogamut 3 – Virtual Humans Made Simple. In: Advances in Cognitive Systems, Nefti-Meziani, S. and Gray, J.O. eds, The Institution Of Engineering And Technology, pp. 211-243, 2010. Book chapter
Pogamut related publications
- Bída, M., Brom, C., Popelová, M.: To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters. In: Vilhjálmsson, H.H.,Kopp, S., Marsella, S., Thórisson, K.R. (eds.) IVA 2011. LNCS, vol. 6895, pp. 419–425. Springer, Heidelberg (2011) PDF
- Gemrot, J., Kadlec, R., Bida, M., Burkert, O., Pibil, R., Havlicek, J., Zemcak, L., Simlovic, J., Vansa, R., Stolba, M., Plch, T., Brom C. Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. In: Agents for Games and Simulations, LNCS 5920, Springer, 2009, pp. 1-15. The short version of this paper also appeared in Proc. Agents for Games and Simulations, AAMAS workshop (2009) 144--148 PDF
- Kadlec, R., Gemrot, J., Bída, M., Burkert, O., Havlíček, J., Zemčák, L., Pibil, R., Vansa, R., Brom, C.: Extensions and applications of Pogamut 3 platform. In: Proc. 9th IVA. LNAI, vol. 5773, pp.506--507. Springer (2009) PDF and poster
- Kadlec, R., Burkert, O., Brom, C.: Creating game bots in a few easy steps. Tutorial on MindTrek 2009, Tampere, Finland PDF
- Kadlec, R., Gemrot, J., Brom, C.: Programování virtuálních agentů - Platforma Pogamut, Datakon 2009, Czech Republic (in Czech) PDF
- J. Gemrot, C. Brom, R. Kadlec, M. Bida, O. Burkert, M. Zemcak, R. Pibil. Pogamut 3 - Virtual Characters Made Simple. In: J. Gray, and S. Nefti-Meziani, editors, Advances in Cognitive Systems. 2009 - in press.
- Burkert, O., Kadlec, R., Gemrot, J., Bída, M., Havlíček, J., Dörfler, M., Brom, C.: Towards fast prototyping of IVAs behavior: Pogamut 2 In: Proceedings of 7th International Conference on Inteligent Virtual Humans, LNCS Vol. 4722. Paris, France. Springer-Verlag, Berlin. (2007) PDF and poster
- Burkert, O., Kadlec, R., Gemrot, J., Bída, M., Havlíček, J., Brom, C.: Jak rychle prototypovat chování umělých bytostí: Pogamut 2 In: Sborník příspěvků z ITAT (2007) (in Czech) PDF
- Kadlec, R., Gemrot, J., Burkert, O., Bída, M., Havlíček, Brom, C., : POGAMUT 2 - A platform for fast development of virtual agents' behaviour, In: Proceedings of CGAMES 07, La Rochelle, France (2007). PDF
- Bída, M., Burket, O., Brom, C., Gemrot, J.: Pogamut - Platforma pro prototypování botů v Unreal Tournamentu In: Jozef Kelemen, Vladimír Kvasnička (eds.): Sborník příspěvků z konference Kognice a umělý život, Slezská Universita v Opavě, Třešť (2006) 67-74 (in Czech)
- Brom, C., Gemrot, J., Bída, M., Burkert, O., Partington S. J., and Bryson, J. J.: POSH Tools for Game Agent Development by Students and Non-Programmers, In: Proceedings of CGAMES 06, Dublin, Ireland (2006) 126 — 135 (short version of this paper also presented at SOFSEM 2007 Student Research Forum poster presentations) PDF