It has been more that three months since Pogamut 3 was released and we launched a new site. Let's see what happened since then and what we plan to bring in the future.
What we are working on:
Do you have a project built on top of the Pogamut platform? If true and you want it to be mentioned in the next release of "Pogamut quarterly" or have a link from the Pogamut homepage, then let us know
The Pogamut Team
- 11 versions fixing some minor bugs were released
- Botprize 2010 was announced and the Pogamut 3 is it's default development platform
- Pogamut was presented at AAMAS the AAMAS workshop concerned with virtual agents
- SPOSH visual editor is slowly maturing and starts to be a valuable tool,
- A new POSH tutorial was added to the Cookbook.
- Lubor Varga has made his contribution to the path navigation by his Jungignation library. You can read more about it in advanced section of navigation tutorial or on the author‘s website.
What we are working on:
- A new IPathExecutor – after using the current implementation for a while, we came up with some enhancements which will be introduced in version 3.1. We hope the API will be stable after this release.
- PogamutDEFCON – an interface for the DEFCON game build on top of the Gavialib.
- PojACT-R – an integration with the jACT-R library which implements ACT-R.
- Our cognitive architecture PojACT-R (which was finished about a year ago) has been refactored (due to changes within Pogamut) and new example bots are tested and available.
- We have experimented with planning for game bots. For that we have developed a few testing maps that are hard for bots that are based on reactive rules. We want to explore the usefulness of true planning in these levels.
- There is a pre-alpha version of our Finite State Machine Visual Editor, which might one day be an alternative to the SPOSH editor.
- Porting Gamebots to Unreal Development Kit (UDK) – we released our first version.
- We developed a proof of concept for connecting Pogamut to Half-Life 2. We are currently able to code simple bot behaviour in C++, and now we want extend it into Java.
Do you have a project built on top of the Pogamut platform? If true and you want it to be mentioned in the next release of "Pogamut quarterly" or have a link from the Pogamut homepage, then let us know
The Pogamut Team