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Pogamut 3 News

Blog about new releases and other major events.
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Published by jakub.gemrot on Fri 07 of May, 2010
Another bugfixing release, hopefully we didn't break GB2004 protocol handling (some changes were made, tested, everything should be OK). There are few important fixes, namely in Weaponry module that counts ammo better and some improvements to the SPOSH editor.

Cheers!
Jakub
Published by jakub.gemrot on Mon 03 of May, 2010
Hi folks!

Several things has been fixed, some things has been improved. You must check ResponsiveBot sample as it contains syntactic sugar how to automatically hook listeners to various events. Also note that many agent modules (such as Items, Players, AgentInfo) now comes pre-instantiated so you may quickly query bot's sensors right away.

Cheers!
Jakub
Published by jakub.gemrot on Fri 16 of Apr., 2010
More bugfixing
  • Pogamut 3 (small) v3.0.5(external link)
    • GB2004 BotDamaged.Instigator attribute fixed
    • Installer now may be used to install plugin and GB2004 separately (bugfix)
    • SPOSH editor sense/action naming fixed
    • SingleUT2004BotRunner added to prettify NetBeans bot templates/samples
    • Termination of agents from NetBeans plugin fixed, JVM correctly finishes after stop/kill request

We're approaching the point where 'beta' will be stripped off, Pogamut 3 is becoming more and more stable.

Cheers!

Jakub

P.S.: we're going to switch to Maven soon :-)
Published by michal.bida on Wed 31 of Mar., 2010
Pogamut 3.0.3 is out adding new features. Download latest installer at download page.

The major additions are in Pogamut sensor modules. Never heard of them? Consult a new tutorial(external link) dedicated to them in tutorials(external link).

These modules should make things for bot developer easier by providing some basic functionality that is often used when developing a bot. What is this functionality? Getting the bots location, getting all the visible players, items, etc. Modules cover even more complex things such as getting all currently spawned items, etc.

Best,
The Pogamut team
Published by admin on Mon 15 of Mar., 2010
Greetings!

First official version of Pogamut 3 is out! Grab the latest Pogamut 3 installer(external link) and consult our tutorials at documentation for a quick start.

To remind you of the new Pogamut 3 features:
  • completely new architecture enabling to handle various environment types (so we are finally not bound only to Unreal Tournament 2004)
  • better support for debugging
  • better IDE (still NetBeans plugin) with more features
  • debugged GameBots with more features
  • better documentation (with tutorials)
  • binding to UnrealRuntime2 - a free version of UnrealEngine2 (free for academic and/or non-commercial purposes)
  • and more

All the best,
The Pogamut 3 team
Published by admin on Tue 02 of Mar., 2010
Greetings!

We have created Pogamut devel wiki pages(external link). These pages should hold information about Pogamut platform development. You will find there:
  • list of all Subprojects that are currently developed on Pogamut platform
  • proposals of projects that could be developed on Pogamut platform ( Google summer of code, Bachelor and master thesis proposals )
  • Guidelines for users that are interested in Pogamut platform development and/or contributing
  • and more

Best,
Pogamut 3 team



Published by admin on Thu 25 of Feb., 2010
Greetings!

Welcome on new pages dedicated to Pogamut 3 platform. Compared to Pogamut 2, Pogamut 3 brings:
  • completely new architecture enabling to handle various environment types (so we are finally not bound only to Unreal Tournament 2004)
  • better support for debugging
  • better IDE (still NetBeans plugin) with more features
  • debugged GameBots with more features
  • better documentation (with tutorials)
  • and much more

These pages are still under construction, but hopefully most important information (Documentation, Download) will be ready until the end of february as well as first official Pogamut 3 release.

All the best,
The Pogamut 3 team

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Acknowledgement

This work is supported by GA UK 1053/2007/A-INF/MFF (2007-8), GA UK 351/2006/A-INF/MFF (2006-8), the Ministry of Education of the Czech Republic (grant MSM0021620838) (2008-9), by the Program "Information Society" under project 1ET100300517 (2006-9), and the project Integration of IT Tools into Education of Humanities (2006-8) and by the project CZ.2.17/3.1.00/31162, which are financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.