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Pogamut 3 News

Blog about new releases and other major events.

Pogamut v3.0.9 is out!

jakub.gemrot Friday 07 of May, 2010
Another bugfixing release, hopefully we didn't break GB2004 protocol handling (some changes were made, tested, everything should be OK). There are few important fixes, namely in Weaponry module that counts ammo better and some improvements to the SPOSH editor.

Cheers!
Jakub

Pogamut v3.0.8 is out

jakub.gemrot Monday 03 of May, 2010
Hi folks!

Several things has been fixed, some things has been improved. You must check ResponsiveBot sample as it contains syntactic sugar how to automatically hook listeners to various events. Also note that many agent modules (such as Items, Players, AgentInfo) now comes pre-instantiated so you may quickly query bot's sensors right away.

Cheers!
Jakub

Pogamut 3.0.5 out

jakub.gemrot Friday 16 of April, 2010
More bugfixing
  • Pogamut 3 (small) v3.0.5
    • GB2004 BotDamaged.Instigator attribute fixed
    • Installer now may be used to install plugin and GB2004 separately (bugfix)
    • SPOSH editor sense/action naming fixed
    • SingleUT2004BotRunner added to prettify NetBeans bot templates/samples
    • Termination of agents from NetBeans plugin fixed, JVM correctly finishes after stop/kill request

We're approaching the point where 'beta' will be stripped off, Pogamut 3 is becoming more and more stable.

Cheers!

Jakub

P.S.: we're going to switch to Maven soon :-)

Pogamut 3.0.3 out + a new tutorial

michal.bida Wednesday 31 of March, 2010
Pogamut 3.0.3 is out adding new features. Download latest installer at download page.

The major additions are in Pogamut sensor modules. Never heard of them? Consult a new tutorial dedicated to them in tutorials.

These modules should make things for bot developer easier by providing some basic functionality that is often used when developing a bot. What is this functionality? Getting the bots location, getting all the visible players, items, etc. Modules cover even more complex things such as getting all currently spawned items, etc.

Best,
The Pogamut team

Pogamut 3 released!

admin Monday 15 of March, 2010
Greetings!

First official version of Pogamut 3 is out! Grab the latest Pogamut 3 installer and consult our tutorials at documentation for a quick start.

To remind you of the new Pogamut 3 features:
  • completely new architecture enabling to handle various environment types (so we are finally not bound only to Unreal Tournament 2004)
  • better support for debugging
  • better IDE (still NetBeans plugin) with more features
  • debugged GameBots with more features
  • better documentation (with tutorials)
  • binding to UnrealRuntime2 - a free version of UnrealEngine2 (free for academic and/or non-commercial purposes)
  • and more

All the best,
The Pogamut 3 team

Pogamut devel wiki up and running

admin Tuesday 02 of March, 2010
Greetings!

We have created Pogamut devel wiki pages. These pages should hold information about Pogamut platform development. You will find there:
  • list of all Subprojects that are currently developed on Pogamut platform
  • proposals of projects that could be developed on Pogamut platform ( Google summer of code, Bachelor and master thesis proposals )
  • Guidelines for users that are interested in Pogamut platform development and/or contributing
  • and more

Best,
Pogamut 3 team



Pogamut 3 site up and running

admin Thursday 25 of February, 2010
Greetings!

Welcome on new pages dedicated to Pogamut 3 platform. Compared to Pogamut 2, Pogamut 3 brings:
  • completely new architecture enabling to handle various environment types (so we are finally not bound only to Unreal Tournament 2004)
  • better support for debugging
  • better IDE (still NetBeans plugin) with more features
  • debugged GameBots with more features
  • better documentation (with tutorials)
  • and much more

These pages are still under construction, but hopefully most important information (Documentation, Download) will be ready until the end of february as well as first official Pogamut 3 release.

All the best,
The Pogamut 3 team

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Acknowledgement

This work is supported by GA UK 1053/2007/A-INF/MFF (2007-8), GA UK 351/2006/A-INF/MFF (2006-8), the Ministry of Education of the Czech Republic (grant MSM0021620838) (2008-9), by the Program "Information Society" under project 1ET100300517 (2006-9), and the project Integration of IT Tools into Education of Humanities (2006-8) and by the project CZ.2.17/3.1.00/31162, which are financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.