Guidelines

This section is a list of “how to do certain things” or “cookbooks” but not so detailed ones ;-) Anyway here you can find things that you should know if you're trying to develop advanced projects with Pogamut or if you aspire to become the true Pogamut geek. FIXME topics may be out of date.

Quickstart

Pogamut 3 Design

Pogamut Guidelines

How to use Pogamut from SVN - information how to use the latest Pogamut version in SVN.

Pogamut, Maven and Eclipse - information how to import Pogamut projects into Eclipse

Video making tips - general page about creating cool video clips

Pogamut FSM Bot Engine - a simple extension of Pogamut allowing for easy FSM bots implementing

I want to be the developer

FIXME SVN Repository layout

FIXME SVN Branches and How to

How Subprojects work, how can I add one

FIXME Pogamut Internationalization, explains how to translate Pogamut

Installing gamebots as part of your project build

Adding new GameBots message to Pogamut JAVA, to the client part of Pogamut platform

Adding new type of message to GameBots (UnrealScript)

Adding Netbeans wrapper module for JavaProject, how to add NB wrapper project that is dynamically rebuild every time, instead of one time jar.

FIXME Adding new example project

FIXME Adding new template project

UDK

Doors and other movers, some hints on creating levels with doors and other interactive things.

UDK development tutorial, how to start developing your mod in UDK.

UDK on Linux

Unreal Tournament 2004

Non-violent UnrealTournament and other tricks, how to get rid of the weapons, strange items, etc.

UT2004 Objects - general info about UT2004 items, weapons and navigation points.

UT2004 items respawn times - useful for a good combat bot

GameBots2004 setskin examples

Other interesting topics

Memory leaks and weak references, on the topic of different types of references (phantom, weak, …)

Action selection problem - a small introduction

Bots in FPS games - a small introduction

Small UT devel blog -

Knight's devel blog -

Known GameBots2004 issues -

UE1 - undocumented unreal

Universal Agent Architectures

List of current agent platforms and languages

guidelines.txt · Last modified: 2013/05/12 20:45 by michal.bida