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PogamutUT2004


making the scenario easier / less random

Hi –

I thought that this year's scenario was sufficiently regularlised that a 10 minute observation of number of civilians killed was a fair measure, but we're still getting very random numbers because the number of civilians saved is quite low & the spawn sites still matter a lot.

So we're looking for any *VERY* quick way to make the problem easier, e.g. reducing the amo for the alien, making all the bots spawn in the same place every time, taking away instant kill for the alien. We'd most like to take off instant kill, we think that would up the number of civilians rescued & thus reduce the impact of the random factor. But whatever we can hack fastest (no reason to answer this unless you can do so by 19:30 Prague time!)
I've got the message right now... so it's probably too late.

To make scenario easier, I would suggest to slow down the alien bot.
There should be some conf.setSpeed(floatNum) command in its code. Just set it to something like 0.6
(1 == normal speed, 0.5 == walking).

Best,
Jakub
It's AlienBot project, file AlienBot.java, line 607.

Change
''
this.config.setSpeedMultiplier(0.8);
''

Into

''
this.config.setSpeedMultiplier(0.6);
''

Jakub
 

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Acknowledgement

This work is supported by GA UK 1053/2007/A-INF/MFF (2007-8), GA UK 351/2006/A-INF/MFF (2006-8), the Ministry of Education of the Czech Republic (grant MSM0021620838) (2008-9), by the Program "Information Society" under project 1ET100300517 (2006-9), and the project Integration of IT Tools into Education of Humanities (2006-8) and by the project CZ.2.17/3.1.00/31162, which are financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague.