I am having this problem, my bot on average dies in each run of the experimental set up but only on few rare occasions I have noticed that after switching to dead state the whole pogamut freezes. I get the following output and the code does not budge any further: (the "hey bot was killed" is just simple debug to say that i am in botKilled method)
Bot switched to DEAD STATE.
HEY BOT WAS KILLED ....
(ThiefBot) WARNING 21:16:29.780 FSMBotDeadState: unprocessed message InfoMessageZoneChangedBot | Id = CTF-1on1-Joust.ZoneInfo0 |
Please could you advise me on this one. Did anyone in their experiment come accross this, surely I am not the first one Can I write some code to prevent the pogamut from freezing as this simply stops my app/expriments and I have to begin from the very start. Maybe I can wrap it up in some exception and simply ignore it etc...