cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class PlayerMessage.PlayerStaticMessage
java.lang.Object
cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerStatic
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerMessage.PlayerStaticMessage
- All Implemented Interfaces:
- IWorldObject, IStaticWorldObject
- Enclosing class:
- PlayerMessage
public class PlayerMessage.PlayerStaticMessage
- extends PlayerStatic
Implementation of the static part of the GameBots2004 message PLR, used
to facade PLRMessage.
Complete message documentation:
Synchronous message. Contains information about other players in
the game, like their current velocity, position, weapon and
reachability. Only reports those players that are visible.
(within field of view and not occluded).
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerStatic |
SimTime |
Methods inherited from class java.lang.Object |
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
PlayerMessage.PlayerStaticMessage
public PlayerMessage.PlayerStaticMessage()
clone
public PlayerMessage.PlayerStaticMessage clone()
- Specified by:
clone
in class PlayerStatic
getId
public UnrealId getId()
- Unique Id of the player.
- Specified by:
getId
in interface IWorldObject
- Specified by:
getId
in class PlayerStatic
- Returns:
toString
public java.lang.String toString()
- Overrides:
toString
in class PlayerStatic
toHtmlString
public java.lang.String toHtmlString()
- Overrides:
toHtmlString
in class PlayerStatic