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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerStatic
public abstract class PlayerStatic
Abstract definition of the static part of the GameBots2004 message PLR.
Complete message documentation: Synchronous message. Contains information about other players in the game, like their current velocity, position, weapon and reachability. Only reports those players that are visible. (within field of view and not occluded).
Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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PlayerStatic()
Parameter-less contructor for the message. |
Method Summary | |
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abstract PlayerStatic |
clone()
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java.lang.Class |
getCompositeClass()
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abstract UnrealId |
getId()
Unique Id of the player. |
long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public PlayerStatic()
Method Detail |
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public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract PlayerStatic clone()
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface IStaticWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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