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java.lang.Object cz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId
public class UnrealId
Interface that is returning an unique id of the world object. The id must be unique among all the objects in the world.
hashmaps/sets.
Field Summary |
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Fields inherited from class cz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId |
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isDouble, isLong, token |
Constructor Summary | |
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protected |
UnrealId()
For wrappers... |
Method Summary | |
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static UnrealId |
get(java.lang.String name)
Note that if you run some map from cmdline, NavPoint-s name prefix is generated case censitive. |
Methods inherited from class cz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId |
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equals, get, get, getDoubleId, getLongId, getStringId, hashCode, isDoubleId, isLongId, isNumericId, toString |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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protected UnrealId()
Method Detail |
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public static UnrealId get(java.lang.String name)
Note that if you run some map from cmdline, NavPoint-s name prefix is generated case censitive. So on win platform you can run map "CtF-losTFAith", which will start correct map (file system not case sensitive) and navpoints will be seen with different prefix name as if you start map "CTF-LostFaith".
name
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