cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class PlayerScore

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerScore
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, Event

public class PlayerScore
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event PLS.

Complete message documentation: Synchronous message. Contains the info about player score.


Field Summary
protected  int Deaths
          Number of players deaths.
protected  UnrealId Id
          Unique Id of the player.
protected  double lastSeenTime
          When was the last time we've received info about this object.
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  int Score
          Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).
protected  long SimTime
           
 
Constructor Summary
PlayerScore()
          Parameter-less contructor for the message.
PlayerScore(double lastSeenTime, UnrealId Id, int Score, int Deaths)
          Creates new instance of the message PlayerScore.
PlayerScore(PlayerScore original)
          Cloning constructor from the full message.
 
Method Summary
 int getDeaths()
          Number of players deaths.
 UnrealId getId()
          Unique Id of the player.
 double getLastSeenTime()
          When was the last time we've received info about this object.
 int getScore()
          Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).
 long getSimTime()
          Returns the simulation time when the event has occurred.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

lastSeenTime

protected double lastSeenTime
When was the last time we've received info about this object.


Id

protected UnrealId Id
Unique Id of the player.


Score

protected int Score
Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).


Deaths

protected int Deaths
Number of players deaths.

Constructor Detail

PlayerScore

public PlayerScore()
Parameter-less contructor for the message.


PlayerScore

public PlayerScore(double lastSeenTime,
                   UnrealId Id,
                   int Score,
                   int Deaths)
Creates new instance of the message PlayerScore. Synchronous message. Contains the info about player score. Corresponding GameBots message is PLS.

Parameters:
lastSeenTime - When was the last time we've received info about this object.
Id - Unique Id of the player.
Score - Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).
Deaths - Number of players deaths.

PlayerScore

public PlayerScore(PlayerScore original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getLastSeenTime

public double getLastSeenTime()
When was the last time we've received info about this object.


getId

public UnrealId getId()
Unique Id of the player.


getScore

public int getScore()
Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type).


getDeaths

public int getDeaths()
Number of players deaths.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()