cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class IncomingProjectileLocalImpl

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
          extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocalImpl
All Implemented Interfaces:
IWorldObject, ILocalWorldObject, java.lang.Cloneable

public class IncomingProjectileLocalImpl
extends IncomingProjectileLocal

Implementation of the local part of the GameBots2004 message PRJ.

Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.


Nested Class Summary
static class IncomingProjectileLocalImpl.IncomingProjectileLocalUpdate
           
 
Field Summary
protected  double DamageRadius
          If the projectile has splash damage, how big it is – in ut units.
protected  Vector3d Direction
          Which direction projectile is heading to -> orientation vector.
protected  UnrealId Id
          Unique Id of the projectile.
protected  double ImpactTime
          Estimated time till impact.
protected  Location Location
          Current location of the projectile.
protected  Location Origin
          Possition of the origin, when combined with direction can define the line of fire.
protected  double Speed
          Current speed of the projectile.
protected  java.lang.String Type
          The class of the projectile (so you know what is flying against you).
protected  Velocity Velocity
          Current velocity vector of the projectile.
 
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
SimTime
 
Constructor Summary
IncomingProjectileLocalImpl()
          Parameter-less contructor for the message.
IncomingProjectileLocalImpl(IncomingProjectile original)
          Cloning constructor from the full message.
IncomingProjectileLocalImpl(IncomingProjectileLocal original)
          Cloning constructor from the message part.
IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
          Cloning constructor from the full message.
IncomingProjectileLocalImpl(UnrealId Id, double ImpactTime, Vector3d Direction, Location Location, Velocity Velocity, double Speed, Location Origin, double DamageRadius, java.lang.String Type)
          Creates new instance of the message IncomingProjectile.
 
Method Summary
 IncomingProjectileLocalImpl clone()
           
 double getDamageRadius()
          If the projectile has splash damage, how big it is – in ut units.
 Vector3d getDirection()
          Which direction projectile is heading to -> orientation vector.
 UnrealId getId()
          Unique Id of the projectile.
 double getImpactTime()
          Estimated time till impact.
 IncomingProjectileLocalImpl getLocal()
           
 Location getLocation()
          Current location of the projectile.
 Location getOrigin()
          Possition of the origin, when combined with direction can define the line of fire.
 ISharedWorldObject getShared()
           
 double getSpeed()
          Current speed of the projectile.
 IStaticWorldObject getStatic()
           
 java.lang.String getType()
          The class of the projectile (so you know what is flying against you).
 Velocity getVelocity()
          Current velocity vector of the projectile.
 void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
getCompositeClass, getSimTime
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

Id

protected UnrealId Id
Unique Id of the projectile.


ImpactTime

protected double ImpactTime
Estimated time till impact.


Direction

protected Vector3d Direction
Which direction projectile is heading to -> orientation vector.


Location

protected Location Location
Current location of the projectile.


Velocity

protected Velocity Velocity
Current velocity vector of the projectile.


Speed

protected double Speed
Current speed of the projectile.


Origin

protected Location Origin
Possition of the origin, when combined with direction can define the line of fire.


DamageRadius

protected double DamageRadius
If the projectile has splash damage, how big it is – in ut units.


Type

protected java.lang.String Type
The class of the projectile (so you know what is flying against you).

Constructor Detail

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl()
Parameter-less contructor for the message.


IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(UnrealId Id,
                                   double ImpactTime,
                                   Vector3d Direction,
                                   Location Location,
                                   Velocity Velocity,
                                   double Speed,
                                   Location Origin,
                                   double DamageRadius,
                                   java.lang.String Type)
Creates new instance of the message IncomingProjectile. Both asynchronous and synchronous message. Incoming projectile that we can see. Corresponding GameBots message (local part) is PRJ.

Parameters:
Id - Unique Id of the projectile.
ImpactTime - Estimated time till impact.
Direction - Which direction projectile is heading to -> orientation vector.
Location - Current location of the projectile.
Velocity - Current velocity vector of the projectile.
Speed - Current speed of the projectile.
Origin - Possition of the origin, when combined with direction can define the line of fire.
DamageRadius - If the projectile has splash damage, how big it is – in ut units.
Type - The class of the projectile (so you know what is flying against you).

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(IncomingProjectile original)
Cloning constructor from the full message.

Parameters:
original -

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(IncomingProjectileLocalImpl original)
Cloning constructor from the full message.

Parameters:
original -

IncomingProjectileLocalImpl

public IncomingProjectileLocalImpl(IncomingProjectileLocal original)
Cloning constructor from the message part.

Parameters:
original -
Method Detail

setSimTime

public void setSimTime(long SimTime)
Description copied from class: IncomingProjectileLocal
Used by Yylex to slip correct time of the object or programmatically.

Overrides:
setSimTime in class IncomingProjectileLocal

clone

public IncomingProjectileLocalImpl clone()
Specified by:
clone in interface ILocalWorldObject
Specified by:
clone in class IncomingProjectileLocal

getId

public UnrealId getId()
Unique Id of the projectile.

Specified by:
getId in interface IWorldObject
Specified by:
getId in class IncomingProjectileLocal
Returns:

getImpactTime

public double getImpactTime()
Estimated time till impact.

Specified by:
getImpactTime in class IncomingProjectileLocal

getDirection

public Vector3d getDirection()
Which direction projectile is heading to -> orientation vector.

Specified by:
getDirection in class IncomingProjectileLocal

getLocation

public Location getLocation()
Current location of the projectile.

Specified by:
getLocation in class IncomingProjectileLocal

getVelocity

public Velocity getVelocity()
Current velocity vector of the projectile.

Specified by:
getVelocity in class IncomingProjectileLocal

getSpeed

public double getSpeed()
Current speed of the projectile.

Specified by:
getSpeed in class IncomingProjectileLocal

getOrigin

public Location getOrigin()
Possition of the origin, when combined with direction can define the line of fire.

Specified by:
getOrigin in class IncomingProjectileLocal

getDamageRadius

public double getDamageRadius()
If the projectile has splash damage, how big it is – in ut units.

Specified by:
getDamageRadius in class IncomingProjectileLocal

getType

public java.lang.String getType()
The class of the projectile (so you know what is flying against you).

Specified by:
getType in class IncomingProjectileLocal

getLocal

public IncomingProjectileLocalImpl getLocal()
Overrides:
getLocal in class IncomingProjectileLocal

getShared

public ISharedWorldObject getShared()
Overrides:
getShared in class IncomingProjectileLocal

getStatic

public IStaticWorldObject getStatic()
Overrides:
getStatic in class IncomingProjectileLocal

toString

public java.lang.String toString()
Overrides:
toString in class IncomingProjectileLocal

toHtmlString

public java.lang.String toHtmlString()
Overrides:
toHtmlString in class IncomingProjectileLocal