|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectile
public abstract class IncomingProjectile
Abstract definition of the GameBots2004 message PRJ.
Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.
Nested Class Summary | |
---|---|
static class |
IncomingProjectile.IncomingProjectileUpdate
|
Field Summary | |
---|---|
static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
|
Constructor Summary | |
---|---|
IncomingProjectile()
Parameter-less contructor for the message. |
Method Summary | |
---|---|
abstract double |
getDamageRadius()
If the projectile has splash damage, how big it is – in ut units. |
abstract Vector3d |
getDirection()
Which direction projectile is heading to -> orientation vector. |
abstract UnrealId |
getId()
Unique Id of the projectile. |
abstract double |
getImpactTime()
Estimated time till impact. |
abstract Location |
getLocation()
Current location of the projectile. |
abstract Location |
getOrigin()
Possition of the origin, when combined with direction can define the line of fire. |
long |
getSimTime()
Returns the simulation time when the event has occurred. |
abstract double |
getSpeed()
Current speed of the projectile. |
abstract java.lang.String |
getType()
The class of the projectile (so you know what is flying against you). |
abstract Velocity |
getVelocity()
Current velocity vector of the projectile. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject |
---|
getLocal, getShared, getStatic |
Field Detail |
---|
public static final java.lang.String PROTOTYPE
protected long SimTime
Constructor Detail |
---|
public IncomingProjectile()
Method Detail |
---|
public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract double getImpactTime()
public abstract Vector3d getDirection()
public abstract Location getLocation()
public abstract Velocity getVelocity()
public abstract double getSpeed()
public abstract Location getOrigin()
public abstract double getDamageRadius()
public abstract java.lang.String getType()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |