cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class IncomingProjectile

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectile
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, IWorldObject, ICompositeWorldObject, Event
Direct Known Subclasses:
IncomingProjectileCompositeImpl, IncomingProjectileMessage

public abstract class IncomingProjectile
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject

Abstract definition of the GameBots2004 message PRJ.

Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.


Nested Class Summary
static class IncomingProjectile.IncomingProjectileUpdate
           
 
Field Summary
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
IncomingProjectile()
          Parameter-less contructor for the message.
 
Method Summary
abstract  double getDamageRadius()
          If the projectile has splash damage, how big it is – in ut units.
abstract  Vector3d getDirection()
          Which direction projectile is heading to -> orientation vector.
abstract  UnrealId getId()
          Unique Id of the projectile.
abstract  double getImpactTime()
          Estimated time till impact.
abstract  Location getLocation()
          Current location of the projectile.
abstract  Location getOrigin()
          Possition of the origin, when combined with direction can define the line of fire.
 long getSimTime()
          Returns the simulation time when the event has occurred.
abstract  double getSpeed()
          Current speed of the projectile.
abstract  java.lang.String getType()
          The class of the projectile (so you know what is flying against you).
abstract  Velocity getVelocity()
          Current velocity vector of the projectile.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
getLocal, getShared, getStatic
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime
Constructor Detail

IncomingProjectile

public IncomingProjectile()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Specified by:
getSimTime in interface IWorldObject
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public abstract UnrealId getId()
Unique Id of the projectile.

Specified by:
getId in interface IWorldObject
Returns:

getImpactTime

public abstract double getImpactTime()
Estimated time till impact.


getDirection

public abstract Vector3d getDirection()
Which direction projectile is heading to -> orientation vector.


getLocation

public abstract Location getLocation()
Current location of the projectile.


getVelocity

public abstract Velocity getVelocity()
Current velocity vector of the projectile.


getSpeed

public abstract double getSpeed()
Current speed of the projectile.


getOrigin

public abstract Location getOrigin()
Possition of the origin, when combined with direction can define the line of fire.


getDamageRadius

public abstract double getDamageRadius()
If the projectile has splash damage, how big it is – in ut units.


getType

public abstract java.lang.String getType()
The class of the projectile (so you know what is flying against you).


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()