cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class IncomingProjectileLocal

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
All Implemented Interfaces:
IWorldObject, ILocalWorldObject, java.lang.Cloneable
Direct Known Subclasses:
IncomingProjectileLocalImpl, IncomingProjectileMessage.IncomingProjectileLocalMessage

public abstract class IncomingProjectileLocal
extends InfoMessage
implements ILocalWorldObject

Abstract definition of the local part of the GameBots2004 message PRJ.

Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.


Field Summary
protected  long SimTime
           
 
Constructor Summary
IncomingProjectileLocal()
          Parameter-less contructor for the message.
 
Method Summary
abstract  IncomingProjectileLocal clone()
           
 java.lang.Class getCompositeClass()
           
abstract  double getDamageRadius()
          If the projectile has splash damage, how big it is – in ut units.
abstract  Vector3d getDirection()
          Which direction projectile is heading to -> orientation vector.
abstract  UnrealId getId()
          Unique Id of the projectile.
abstract  double getImpactTime()
          Estimated time till impact.
 IncomingProjectileLocal getLocal()
           
abstract  Location getLocation()
          Current location of the projectile.
abstract  Location getOrigin()
          Possition of the origin, when combined with direction can define the line of fire.
 ISharedWorldObject getShared()
           
 long getSimTime()
          Returns world time when the object was seen/updated for the last time.
abstract  double getSpeed()
          Current speed of the projectile.
 IStaticWorldObject getStatic()
           
abstract  java.lang.String getType()
          The class of the projectile (so you know what is flying against you).
abstract  Velocity getVelocity()
          Current velocity vector of the projectile.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

SimTime

protected long SimTime
Constructor Detail

IncomingProjectileLocal

public IncomingProjectileLocal()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldObject
Returns world time when the object was seen/updated for the last time.

The time suppose to be growing as the simulation carries on.

Always should be actual_timestamp >= any_prevously_recorded_timestamp,

object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2

Specified by:
getSimTime in interface IWorldObject
Returns:

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


clone

public abstract IncomingProjectileLocal clone()
Specified by:
clone in interface ILocalWorldObject
Overrides:
clone in class java.lang.Object

getCompositeClass

public java.lang.Class getCompositeClass()
Specified by:
getCompositeClass in interface ILocalWorldObject

getId

public abstract UnrealId getId()
Unique Id of the projectile.

Specified by:
getId in interface IWorldObject
Returns:

getImpactTime

public abstract double getImpactTime()
Estimated time till impact.


getDirection

public abstract Vector3d getDirection()
Which direction projectile is heading to -> orientation vector.


getLocation

public abstract Location getLocation()
Current location of the projectile.


getVelocity

public abstract Velocity getVelocity()
Current velocity vector of the projectile.


getSpeed

public abstract double getSpeed()
Current speed of the projectile.


getOrigin

public abstract Location getOrigin()
Possition of the origin, when combined with direction can define the line of fire.


getDamageRadius

public abstract double getDamageRadius()
If the projectile has splash damage, how big it is – in ut units.


getType

public abstract java.lang.String getType()
The class of the projectile (so you know what is flying against you).


getLocal

public IncomingProjectileLocal getLocal()

getShared

public ISharedWorldObject getShared()

getStatic

public IStaticWorldObject getStatic()

toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()