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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
public abstract class IncomingProjectileLocal
Abstract definition of the local part of the GameBots2004 message PRJ.
Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.
Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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IncomingProjectileLocal()
Parameter-less contructor for the message. |
Method Summary | |
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abstract IncomingProjectileLocal |
clone()
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java.lang.Class |
getCompositeClass()
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abstract double |
getDamageRadius()
If the projectile has splash damage, how big it is – in ut units. |
abstract Vector3d |
getDirection()
Which direction projectile is heading to -> orientation vector. |
abstract UnrealId |
getId()
Unique Id of the projectile. |
abstract double |
getImpactTime()
Estimated time till impact. |
IncomingProjectileLocal |
getLocal()
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abstract Location |
getLocation()
Current location of the projectile. |
abstract Location |
getOrigin()
Possition of the origin, when combined with direction can define the line of fire. |
ISharedWorldObject |
getShared()
|
long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
abstract double |
getSpeed()
Current speed of the projectile. |
IStaticWorldObject |
getStatic()
|
abstract java.lang.String |
getType()
The class of the projectile (so you know what is flying against you). |
abstract Velocity |
getVelocity()
Current velocity vector of the projectile. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public IncomingProjectileLocal()
Method Detail |
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public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract IncomingProjectileLocal clone()
clone
in interface ILocalWorldObject
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface ILocalWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract double getImpactTime()
public abstract Vector3d getDirection()
public abstract Location getLocation()
public abstract Velocity getVelocity()
public abstract double getSpeed()
public abstract Location getOrigin()
public abstract double getDamageRadius()
public abstract java.lang.String getType()
public IncomingProjectileLocal getLocal()
public ISharedWorldObject getShared()
public IStaticWorldObject getStatic()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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