cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class IncomingProjectileMessage.IncomingProjectileLocalMessage

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
          extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileMessage.IncomingProjectileLocalMessage
All Implemented Interfaces:
IWorldObject, ILocalWorldObject, java.lang.Cloneable
Enclosing class:
IncomingProjectileMessage

public class IncomingProjectileMessage.IncomingProjectileLocalMessage
extends IncomingProjectileLocal

Implementation of the local part of the GameBots2004 message PRJ, used to facade PRJMessage.

Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.


Field Summary
 
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
SimTime
 
Constructor Summary
IncomingProjectileMessage.IncomingProjectileLocalMessage()
           
 
Method Summary
 IncomingProjectileMessage.IncomingProjectileLocalMessage clone()
           
 double getDamageRadius()
          If the projectile has splash damage, how big it is – in ut units.
 Vector3d getDirection()
          Which direction projectile is heading to -> orientation vector.
 UnrealId getId()
          Unique Id of the projectile.
 double getImpactTime()
          Estimated time till impact.
 IncomingProjectileMessage.IncomingProjectileLocalMessage getLocal()
           
 Location getLocation()
          Current location of the projectile.
 Location getOrigin()
          Possition of the origin, when combined with direction can define the line of fire.
 ISharedWorldObject getShared()
           
 double getSpeed()
          Current speed of the projectile.
 IStaticWorldObject getStatic()
           
 java.lang.String getType()
          The class of the projectile (so you know what is flying against you).
 Velocity getVelocity()
          Current velocity vector of the projectile.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileLocal
getCompositeClass, getSimTime, setSimTime
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

IncomingProjectileMessage.IncomingProjectileLocalMessage

public IncomingProjectileMessage.IncomingProjectileLocalMessage()
Method Detail

clone

public IncomingProjectileMessage.IncomingProjectileLocalMessage clone()
Specified by:
clone in interface ILocalWorldObject
Specified by:
clone in class IncomingProjectileLocal

getLocal

public IncomingProjectileMessage.IncomingProjectileLocalMessage getLocal()
Overrides:
getLocal in class IncomingProjectileLocal

getShared

public ISharedWorldObject getShared()
Overrides:
getShared in class IncomingProjectileLocal

getStatic

public IStaticWorldObject getStatic()
Overrides:
getStatic in class IncomingProjectileLocal

getId

public UnrealId getId()
Unique Id of the projectile.

Specified by:
getId in interface IWorldObject
Specified by:
getId in class IncomingProjectileLocal
Returns:

getImpactTime

public double getImpactTime()
Estimated time till impact.

Specified by:
getImpactTime in class IncomingProjectileLocal

getDirection

public Vector3d getDirection()
Which direction projectile is heading to -> orientation vector.

Specified by:
getDirection in class IncomingProjectileLocal

getLocation

public Location getLocation()
Current location of the projectile.

Specified by:
getLocation in class IncomingProjectileLocal

getVelocity

public Velocity getVelocity()
Current velocity vector of the projectile.

Specified by:
getVelocity in class IncomingProjectileLocal

getSpeed

public double getSpeed()
Current speed of the projectile.

Specified by:
getSpeed in class IncomingProjectileLocal

getOrigin

public Location getOrigin()
Possition of the origin, when combined with direction can define the line of fire.

Specified by:
getOrigin in class IncomingProjectileLocal

getDamageRadius

public double getDamageRadius()
If the projectile has splash damage, how big it is – in ut units.

Specified by:
getDamageRadius in class IncomingProjectileLocal

getType

public java.lang.String getType()
The class of the projectile (so you know what is flying against you).

Specified by:
getType in class IncomingProjectileLocal

toString

public java.lang.String toString()
Overrides:
toString in class IncomingProjectileLocal

toHtmlString

public java.lang.String toHtmlString()
Overrides:
toHtmlString in class IncomingProjectileLocal