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java.lang.Object cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotController<BOT> cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotLogicController<BOT> cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotModuleController<BOT>
BOT
- public class UT2004BotModuleController<BOT extends UT2004Bot>
The most advanced controller that is available. This controller contains all useful modules instantiated.
Modules currently available:
Field Summary | |
---|---|
protected IAct |
act
Shortcut for the getAct() . |
protected CompleteBotCommandsWrapper |
body
Wraps all available commands that can be issued to the virtual body of the bot inside UT2004. |
protected AgentConfig |
config
Memory module specialized on the agent's configuration inside UT2004 - name, vision time, manual spawn, cheats (if enabled at GB2004). |
protected ItemDescriptors |
descriptors
Sensory module that provides mapping between ItemType and ItemDescriptor providing
an easy way to obtain item descriptors for various items in UT2004. |
protected FloydWarshallMap |
fwMap
Path-planner ( IPathPlanner using NavPoint s), you may use it to find paths inside the environment wihtout
waiting for round-trip of GetPath command and PathList s response from UT2004. |
protected Game |
game
Memory module specialized on general info about the game - game type, time limit, frag limit, etc. |
protected AgentInfo |
info
Memory module specialized on general info about the agent whereabouts - location, rotation, health, current weapon, who is enemy/friend, etc. |
protected Items |
items
Memory module specialized on items on the map - which are visible and which are probably spawned. |
protected AnnotationListenerRegistrator |
listenerRegistrator
Listener registrator that probes declared methods for the presence of EventListener , ObjectClassEventListener ,
ObjectClassListener , ObjectEventListener and ObjectListener annotations and automatically registers
them as listeners on a specific events. |
protected AdvancedLocomotion |
move
Shortcut for body.getAdvancedLocomotion() that allows you to manually steer the movement through the environment. |
protected NavigationGraphBuilder |
navBuilder
Navigation graph builder that may be used to manually extend the navigation graph of the UT2004. |
protected IUnrealPathExecutor<ILocated> |
pathExecutor
Executor is used for following a path in the environment. |
protected IPathPlanner<ILocated> |
pathPlanner
Planner used to compute the path (consisting of navigation points) inside the map. |
protected Players |
players
Memory module specialized on whereabouts of other players - who is visible, enemy / friend, whether bot can see anybody, etc. |
protected java.util.Random |
random
Random number generator that is usually useful to have during decision making. |
protected Raycasting |
raycasting
Support for creating rays used for raycasting (see AutoTraceRay that is being utilized). |
protected Senses |
senses
Memory module specialized on agent's senses - whether the bot has been recently killed, collide with level's geometry, etc. |
protected ImprovedShooting |
shoot
Shortcut for body.getAdvancedShooting() that allows you to shoot at opponent. |
protected AgentStats |
stats
Module that is providing various statistics about the bot. |
protected WeaponPrefs |
weaponPrefs
Weapon preferences for your bot. |
protected Weaponry |
weaponry
Memory module specialized on info about the bot's weapon and ammo inventory - it can tell you which weapons are loaded, melee/ranged, etc. |
protected IVisionWorldView |
world
Shortcut for the UT2004BotController.getWorldView() . |
Fields inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotLogicController |
---|
logicModule |
Fields inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotController |
---|
bot, log, user, USER_LOG_CATEGORY_ID |
Constructor Summary | |
---|---|
UT2004BotModuleController()
|
Methods inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotLogicController |
---|
getLogicInitializeTime, getLogicShutdownTime, logic, logicInitialize, logicShutdown |
Methods inherited from class cz.cuni.amis.pogamut.ut2004.bot.impl.UT2004BotController |
---|
botInitialized, botKilled, botShutdown, botSpawned, getInitializeCommand, getLog, getPassword, getWorldView, prepareBot |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface cz.cuni.amis.pogamut.ut2004.bot.IUT2004BotController |
---|
botInitialized, botKilled, botShutdown, botSpawned, getInitializeCommand, getLog, getPassword, prepareBot |
Field Detail |
---|
protected java.util.Random random
protected Game game
Initialized inside initializeModules(UT2004Bot)
.
protected AgentInfo info
May be used since first Self
message is received, i.e, since the first IUT2004BotController.botSpawned(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside initializeModules(UT2004Bot)
.
protected Players players
Initialized inside initializeModules(UT2004Bot)
.
protected ItemDescriptors descriptors
ItemType
and ItemDescriptor
providing
an easy way to obtain item descriptors for various items in UT2004.
Initialized inside initializeModules(UT2004Bot)
.
protected Items items
Initialized inside initializeModules(UT2004Bot)
.
protected Senses senses
Initialized inside initializeModules(UT2004Bot)
.
protected Weaponry weaponry
Initialized inside initializeModules(UT2004Bot)
.
protected AgentConfig config
May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside initializeModules(UT2004Bot)
.
protected Raycasting raycasting
AutoTraceRay
that is being utilized).
Initialized inside initializeModules(UT2004Bot)
.
protected CompleteBotCommandsWrapper body
May be used since since the first IUT2004BotController.botSpawned(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside initializeModules(UT2004Bot)
.
protected ImprovedShooting shoot
Note: more weapon-handling methods are available through UT2004BotModuleControllerNew#weaponry
.
May be used since since the first IUT2004BotController.botSpawned(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside initializeModules(UT2004Bot)
.
protected AdvancedLocomotion move
Note: navigation is done via UT2004BotModuleControllerNew#pathExecutor
that needs PathHandle
from the UT2004BotModuleControllerNew#pathPlanner
.
May be used since since the first IUT2004BotController.botSpawned(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside initializeModules(UT2004Bot)
.
protected IUnrealPathExecutor<ILocated> pathExecutor
May be used since since the first IUT2004BotController.botSpawned(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside initializePathFinding(UT2004Bot)
.
protected IPathPlanner<ILocated> pathPlanner
May be used since since the first IUT2004BotController.botSpawned(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside initializePathFinding(UT2004Bot)
.
protected NavigationGraphBuilder navBuilder
May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage)
is called.
Initialized inside initializeModules(UT2004Bot)
.
protected AnnotationListenerRegistrator listenerRegistrator
EventListener
, ObjectClassEventListener
,
ObjectClassListener
, ObjectEventListener
and ObjectListener
annotations and automatically registers
them as listeners on a specific events.
Note that this registrator is usable for 'this' object only! It will work only for 'this' object.
protected WeaponPrefs weaponPrefs
WeaponPrefs
class javadoc. It allows you to define preferences for
weapons to be used at given distance (together with their firing mode).
protected IVisionWorldView world
UT2004BotController.getWorldView()
.
protected IAct act
getAct()
.
protected AgentStats stats
AgentStats.startOutput(String)
or AgentStats.startOutput(String, boolean)
.
protected FloydWarshallMap fwMap
IPathPlanner
using NavPoint
s), you may use it to find paths inside the environment wihtout
waiting for round-trip of GetPath
command and PathList
s response from UT2004. It is much faster than
pathPlanner
but you need to pass NavPoint
instances to planner instead of
ILocated
... to find the nearest NavPoint
instance, DistanceUtils
is a handy, check especially
DistanceUtils.getNearest(java.util.Collection, ILocated)
.
Constructor Detail |
---|
public UT2004BotModuleController()
Method Detail |
---|
public void initializeController(BOT bot)
IUT2004BotController
UT2004Bot
before the GameBots2004 greets the bot even before
IUT2004BotController.prepareBot(UT2004Bot)
method.
NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's initializeController.
initializeController
in interface IUT2004BotController<BOT extends UT2004Bot>
initializeController
in class UT2004BotLogicController<BOT extends UT2004Bot>
protected void initializeListeners(BOT bot)
UT2004BotModuleControllerNew#listenerRegistrator
and calls AnnotationListenerRegistrator.addListeners()
method
to probe all declared methods for event-annotation presence.
bot
- protected void initializePathFinding(BOT bot)
UT2004BotModuleControllerNew#pathPlanner
, fwMap
and UT2004BotModuleControllerNew#pathExecutor
.
If you need different path planner / path executor - override this method and initialize your own modules.
bot
- protected void initializeModules(BOT bot)
bot
- public void finishControllerInitialization()
IUT2004BotController
IUT2004BotController.botSpawned(GameInfo, ConfigChange, InitedMessage, Self)
as a hook for Pogamut's core developers
to finalize initialization of various modules.
NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's finishControllerInitialization.
finishControllerInitialization
in interface IUT2004BotController<BOT extends UT2004Bot>
finishControllerInitialization
in class UT2004BotController<BOT extends UT2004Bot>
public java.util.Random getRandom()
public Game getGame()
public AgentInfo getInfo()
public Players getPlayers()
public ItemDescriptors getDescriptors()
public Items getItems()
public Senses getSenses()
public Weaponry getWeaponry()
public AgentConfig getConfig()
public Raycasting getRaycasting()
public CompleteBotCommandsWrapper getBody()
public ImprovedShooting getShoot()
public AdvancedLocomotion getMove()
public IUnrealPathExecutor<ILocated> getPathExecutor()
public IPathPlanner<ILocated> getPathPlanner()
public NavigationGraphBuilder getNavBuilder()
public WeaponPrefs getWeaponPrefs()
public IVisionWorldView getWorld()
public IAct getAct()
getAct
in class UT2004BotController<BOT extends UT2004Bot>
public AgentStats getStats()
public FloydWarshallMap getFwMap()
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