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PATH_ELEMENT
- public interface IUnrealPathExecutor<PATH_ELEMENT extends ILocated>
UT2004 path executer adding a possibility to provide focus during the
Method Summary | |
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ILocated |
getFocus()
Return current focus of the bot, null means "default" provided by the path executor. |
void |
setFocus(ILocated located)
Allows you to set focus during the path-execution, i.e., tell the bot where it should be looking. |
Methods inherited from interface cz.cuni.amis.pogamut.base.agent.navigation.IPathExecutor |
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addStuckDetector, followPath, getLog, getPath, getPathElement, getPathElementIndex, getPathFuture, getState, inState, isExecuting, isPathUnavailable, isStuck, isTargetReached, notInState, removeStuckDetector, stop |
Method Detail |
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void setFocus(ILocated located)
Note that the focus once set is never overridden by the path executer. So if you want to reset it back to the default focus, set the focus to 'null'.
located
- ILocated getFocus()
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