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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AutoTraceRay
public abstract class AutoTraceRay
Abstract definition of the GameBots2004 message ATR.
Complete message documentation: Synchronous message. Contains the results of automatically casted rays. One ATR message is for one casted ray. New automatically casted rays can be defined by ADDRAY command and removed by REMOVERAY command.
Nested Class Summary | |
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static class |
AutoTraceRay.AutoTraceRayUpdate
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Field Summary | |
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static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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Constructor Summary | |
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AutoTraceRay()
Parameter-less contructor for the message. |
Method Summary | |
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abstract Location |
getFrom()
Location from which the ray is emitted. |
abstract UnrealId |
getHitId()
Id of the actor we have hit. |
abstract Location |
getHitLocation()
Vector with location of the collision (not sent if FastTrace is True). |
abstract Vector3d |
getHitNormal()
Vector with normal of the plane we have hit (not sent if FastTrace is True). |
abstract UnrealId |
getId()
An Id for this ray (should be unique), assigned by the user when adding ray. |
long |
getSimTime()
Returns the simulation time when the event has occurred. |
abstract Location |
getTo()
Location to which the ray is sent. |
abstract boolean |
isFastTrace()
True if it is a fast trace, false if not (fast trace is a bit faster version of UT2004 ray trace - but provides us with less information - just true/false if we hit something on the way or not). |
abstract boolean |
isFloorCorrection()
If we should correct ray directions accoring floor normal. |
abstract boolean |
isResult()
True if it hit something, false if not. |
abstract boolean |
isTraceActors()
If we traced also actors with this ray (actors – moving things in a game – bots, players, monsters, pickup …) (only if NOT using FastTrace) |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject |
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getLocal, getShared, getStatic |
Field Detail |
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public static final java.lang.String PROTOTYPE
protected long SimTime
Constructor Detail |
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public AutoTraceRay()
Method Detail |
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public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract Location getFrom()
public abstract Location getTo()
public abstract boolean isFastTrace()
public abstract boolean isFloorCorrection()
public abstract boolean isResult()
public abstract Vector3d getHitNormal()
public abstract Location getHitLocation()
public abstract boolean isTraceActors()
public abstract UnrealId getHitId()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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