cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class Self

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Self
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, IWorldObject, ILocated, ILocomotive, IRotable, ICompositeWorldObject, IPerson, Event
Direct Known Subclasses:
SelfCompositeImpl, SelfMessage

public abstract class Self
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, IPerson

Abstract definition of the GameBots2004 message SLF.

Complete message documentation: Synchronous message. Information about your bot's state.


Nested Class Summary
static class Self.SelfUpdate
           
 
Field Summary
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
Self()
          Parameter-less contructor for the message.
 
Method Summary
abstract  java.lang.String getAction()
          Name of the current BDI action.
abstract  int getAdrenaline()
          How much adrenaline the bot has.
abstract  int getArmor()
          Combined size of high armor and low armor (or small armor).
abstract  UnrealId getBotId()
          Unique Id of the observed bot.
abstract  java.lang.String getCombo()
          Name of the current combo (None if no combo active).
abstract  Location getFloorLocation()
          Holds current floor location under the bot.
abstract  Location getFloorNormal()
          Holds current floor normal under the bot.
abstract  int getHealth()
          How much health the bot has left.
abstract  UnrealId getId()
          Unique Id of the bot.
abstract  Location getLocation()
          An absolute location of the bot.
abstract  java.lang.String getName()
          Human readable bot name.
abstract  int getPrimaryAmmo()
          How much ammo the bot has left for current weapon primary mode.
abstract  Rotation getRotation()
          Which direction the bot is facing in absolute terms.
abstract  int getSecondaryAmmo()
          How much ammo the bot has left for current weapon secondary mode.
 long getSimTime()
          Returns the simulation time when the event has occurred.
abstract  int getSmallArmor()
          Also refered to as a "low armor".
abstract  int getTeam()
          What team the bot is on.
abstract  double getUDamageTime()
          Time when the UDamage effect expires.
abstract  Velocity getVelocity()
          Absolute velocity of the bot as a vector of movement per one game second.
abstract  java.lang.String getWeapon()
          Id of the weapon we are holding.
abstract  boolean isAltFiring()
          If we are firing in secondary firing mode.
abstract  boolean isCrouched()
          If we are currently crouched.
abstract  boolean isShooting()
          If the bot is shooting or not.
abstract  boolean isVehicle()
          If we are vehicle just these attr.
abstract  boolean isWalking()
          If we are currently in walking mode.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
getLocal, getShared, getStatic
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime
Constructor Detail

Self

public Self()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Specified by:
getSimTime in interface IWorldObject
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public abstract UnrealId getId()
Unique Id of the bot.

Specified by:
getId in interface IWorldObject
Returns:

getBotId

public abstract UnrealId getBotId()
Unique Id of the observed bot. Sent only for observers, note that observers has different Id in Self.Id than bots.


getName

public abstract java.lang.String getName()
Human readable bot name.

Specified by:
getName in interface IPerson

isVehicle

public abstract boolean isVehicle()
If we are vehicle just these attr. are sent in SLF: "Id","Vehicle""Rotation", "Location","Velocity ","Name ","Team" ,"Health" "Armor","Adrenaline", "FloorLocation", "FloorNormal".


getLocation

public abstract Location getLocation()
An absolute location of the bot.

Specified by:
getLocation in interface ILocated
Returns:
Current location of the object, represented as a point within the world's coordinates.

getVelocity

public abstract Velocity getVelocity()
Absolute velocity of the bot as a vector of movement per one game second.

Specified by:
getVelocity in interface ILocomotive
Returns:
Current direction in which the object is moving and absolute velocity of the object within the world. The direction is represented as a vector within the world's coordinates. The size of velocity is represented by length of that vector.

getRotation

public abstract Rotation getRotation()
Which direction the bot is facing in absolute terms.

Specified by:
getRotation in interface IRotable
Returns:
Current rotation of the object, represented as yaw, roll and pitch.

getTeam

public abstract int getTeam()
What team the bot is on. 255 is no team. 0-3 are red, blue, green, gold in that order.


getWeapon

public abstract java.lang.String getWeapon()
Id of the weapon we are holding. This is unique Id of an item in our inventory and is different from the Id of the item we pick up from the ground! We can parse this string to look which weapon we hold. Weapon strings to look for include: "AssaultRifle", "ShieldGun", "FlakCannon", "BioRifle", "ShockRifle", "LinkGun", "SniperRifle", "RocketLauncher", "Minigun", "LightingGun", "Translocator". TODO: Look if this is all.


isShooting

public abstract boolean isShooting()
If the bot is shooting or not.


getHealth

public abstract int getHealth()
How much health the bot has left. Starts at 100, ranges from 0 to 200.


getPrimaryAmmo

public abstract int getPrimaryAmmo()
How much ammo the bot has left for current weapon primary mode.


getSecondaryAmmo

public abstract int getSecondaryAmmo()
How much ammo the bot has left for current weapon secondary mode. Weapon does not have to support sec. fire mode.


getAdrenaline

public abstract int getAdrenaline()
How much adrenaline the bot has.


getArmor

public abstract int getArmor()
Combined size of high armor and low armor (or small armor). The high and low armor are tracked separately. Low armor is limited to 50 points, while the high armor can have up to 150 points. Both stacks can have a combined size of 150 points as well, so if low armor is already at 50 points, high armor can have 100 points at max.


getSmallArmor

public abstract int getSmallArmor()
Also refered to as a "low armor". Ranges from 0 to 50 points.


isAltFiring

public abstract boolean isAltFiring()
If we are firing in secondary firing mode.


isCrouched

public abstract boolean isCrouched()
If we are currently crouched.


isWalking

public abstract boolean isWalking()
If we are currently in walking mode.


getFloorLocation

public abstract Location getFloorLocation()
Holds current floor location under the bot.


getFloorNormal

public abstract Location getFloorNormal()
Holds current floor normal under the bot.


getCombo

public abstract java.lang.String getCombo()
Name of the current combo (None if no combo active). Can be xGame.ComboBerserk, xGame.ComboDefensive, xGame.ComboInvis or xGame.ComboSpeed. To trigger combo adrenaline needs to be at 100 (maximum) and no other combo can be active.


getUDamageTime

public abstract double getUDamageTime()
Time when the UDamage effect expires. If the number is higher then the current time, it means the bot has UDamage effect active right now.


getAction

public abstract java.lang.String getAction()
Name of the current BDI action.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()