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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointStatic cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointStaticImpl
public class NavPointStaticImpl
Implementation of the static part of the GameBots2004 message NAV.
Complete message documentation: Synchronous message. NavPoint carries information about UT navigation point - location, reachability... Also some item can be respawned at this point. Or some additional information can be stored here (if it is an ambush point, or sniper point..).
Nested Class Summary | |
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static class |
NavPointStaticImpl.NavPointStaticUpdate
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Field Summary | |
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protected boolean |
AIMarker
If this point is an AI marker - marks an interesting spot in the environment. |
protected boolean |
DomPoint
If this point marks a DominationPoint (for BotDoubleDomination game). |
protected int |
DomPointController
Exported if this NavPoint is a DominationPoint (for BotDoubleDomination game) - which team controls this point. |
protected boolean |
Door
If this point marks a door mover. |
protected UnrealId |
Id
A unique Id of this navigation point assigned by the game. |
protected java.util.Map<UnrealId,NavPointNeighbourLink> |
IncomingEdges
Maps edge-ORIGINATES_FROM-navpoint-UnrealId to neighbour link, those are incoming edges (those edges that originates in different navpoint and ends here, do not use this to ask whether you can get to navpoint of specific unreal id, use OutgoingEdges instead). |
protected boolean |
InvSpot
If this is an inventory spot (item is respawned at this point). |
protected UnrealId |
Item
Unique Id of the respawned item (the item respawns at this point). |
protected ItemType |
ItemClass
Class of the item (e.g. |
protected Item |
ItemInstance
If item should be present at this navpoint it's instance will be here. |
protected boolean |
JumpDest
If this point marks a jump destination - some place that can be reached by some special jump. |
protected boolean |
JumpSpot
If this point marks a jump spot (a special device that causes the bot to jump high or far). |
protected boolean |
LiftCenter
If this point marks a lift center (used to mark center of a lift mover, note that this point will be always moved with the lift). |
protected boolean |
LiftExit
If this point marks a lift exit (used to mark exit point of a lift mover). |
protected boolean |
LiftJumpExit
Boolean. |
protected Vector3d |
LiftOffset
Starting vector between MyLift location and LiftCenter location. |
protected UnrealId |
Mover
If this NavPoint is marking some mover, the mover id will be here. |
protected boolean |
NoDoubleJump
Boolean. |
protected java.util.Map<UnrealId,NavPointNeighbourLink> |
OutgoingEdges
Maps edge-LEADING_TO-navpoint-UnrealId to neighbour link, those are outgoing edges (those edges that originates in this navpoint going to another one, those you may usually travel). |
protected boolean |
PlayerStart
If this is a player start (players and/or bots are respawned at this point). |
protected java.lang.String |
PreferedWeapon
Class of the weapon that should be prefered when using this point for AIMarker specified action. |
protected boolean |
RoamingSpot
Some ambush point, where is good chance to intercept approaching opponents. |
protected Rotation |
Rotation
If the type is AIMarker. |
protected boolean |
SnipingSpot
Point good for sniping. |
protected int |
TeamNumber
Will be sent if this is a player start. |
protected boolean |
Teleporter
If this point marks a teleport. |
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointStatic |
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SimTime |
Constructor Summary | |
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NavPointStaticImpl()
Parameter-less contructor for the message. |
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NavPointStaticImpl(NavPoint original)
Cloning constructor from the full message. |
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NavPointStaticImpl(NavPointStatic original)
Cloning constructor from the message part. |
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NavPointStaticImpl(NavPointStaticImpl original)
Cloning constructor from the full message. |
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NavPointStaticImpl(UnrealId Id,
UnrealId Item,
ItemType ItemClass,
UnrealId Mover,
Vector3d LiftOffset,
boolean LiftJumpExit,
boolean NoDoubleJump,
boolean InvSpot,
boolean PlayerStart,
int TeamNumber,
boolean DomPoint,
int DomPointController,
boolean Door,
boolean LiftCenter,
boolean LiftExit,
boolean AIMarker,
boolean JumpSpot,
boolean JumpDest,
boolean Teleporter,
Rotation Rotation,
boolean RoamingSpot,
boolean SnipingSpot,
Item ItemInstance,
java.util.Map<UnrealId,NavPointNeighbourLink> OutgoingEdges,
java.util.Map<UnrealId,NavPointNeighbourLink> IncomingEdges,
java.lang.String PreferedWeapon)
Creates new instance of the message NavPoint. |
Method Summary | |
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NavPointStaticImpl |
clone()
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int |
getDomPointController()
Exported if this NavPoint is a DominationPoint (for BotDoubleDomination game) - which team controls this point. |
UnrealId |
getId()
A unique Id of this navigation point assigned by the game. |
java.util.Map<UnrealId,NavPointNeighbourLink> |
getIncomingEdges()
Maps edge-ORIGINATES_FROM-navpoint-UnrealId to neighbour link, those are incoming edges (those edges that originates in different navpoint and ends here, do not use this to ask whether you can get to navpoint of specific unreal id, use OutgoingEdges instead). |
UnrealId |
getItem()
Unique Id of the respawned item (the item respawns at this point). |
ItemType |
getItemClass()
Class of the item (e.g. |
Item |
getItemInstance()
If item should be present at this navpoint it's instance will be here. |
Vector3d |
getLiftOffset()
Starting vector between MyLift location and LiftCenter location. |
UnrealId |
getMover()
If this NavPoint is marking some mover, the mover id will be here. |
java.util.Map<UnrealId,NavPointNeighbourLink> |
getOutgoingEdges()
Maps edge-LEADING_TO-navpoint-UnrealId to neighbour link, those are outgoing edges (those edges that originates in this navpoint going to another one, those you may usually travel). |
java.lang.String |
getPreferedWeapon()
Class of the weapon that should be prefered when using this point for AIMarker specified action. |
Rotation |
getRotation()
If the type is AIMarker. |
int |
getTeamNumber()
Will be sent if this is a player start. |
boolean |
isAIMarker()
If this point is an AI marker - marks an interesting spot in the environment. |
boolean |
isDomPoint()
If this point marks a DominationPoint (for BotDoubleDomination game). |
boolean |
isDoor()
If this point marks a door mover. |
boolean |
isInvSpot()
If this is an inventory spot (item is respawned at this point). |
boolean |
isJumpDest()
If this point marks a jump destination - some place that can be reached by some special jump. |
boolean |
isJumpSpot()
If this point marks a jump spot (a special device that causes the bot to jump high or far). |
boolean |
isLiftCenter()
If this point marks a lift center (used to mark center of a lift mover, note that this point will be always moved with the lift). |
boolean |
isLiftExit()
If this point marks a lift exit (used to mark exit point of a lift mover). |
boolean |
isLiftJumpExit()
Boolean. |
boolean |
isNoDoubleJump()
Boolean. |
boolean |
isPlayerStart()
If this is a player start (players and/or bots are respawned at this point). |
boolean |
isRoamingSpot()
Some ambush point, where is good chance to intercept approaching opponents. |
boolean |
isSnipingSpot()
Point good for sniping. |
boolean |
isTeleporter()
If this point marks a teleport. |
void |
setItemInstance(Item item)
DO NOT USE THIS METHOD! Reserved for GaviaLib (Pogamut core)! It's used to set correct item instance into the NavPoint. |
void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointStatic |
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getCompositeClass, getSimTime |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected UnrealId Id
protected UnrealId Item
protected ItemType ItemClass
protected UnrealId Mover
protected Vector3d LiftOffset
protected boolean LiftJumpExit
protected boolean NoDoubleJump
protected boolean InvSpot
protected boolean PlayerStart
protected int TeamNumber
protected boolean DomPoint
protected int DomPointController
protected boolean Door
protected boolean LiftCenter
protected boolean LiftExit
protected boolean AIMarker
protected boolean JumpSpot
protected boolean JumpDest
protected boolean Teleporter
protected Rotation Rotation
protected boolean RoamingSpot
protected boolean SnipingSpot
protected Item ItemInstance
protected java.util.Map<UnrealId,NavPointNeighbourLink> OutgoingEdges
protected java.util.Map<UnrealId,NavPointNeighbourLink> IncomingEdges
protected java.lang.String PreferedWeapon
Constructor Detail |
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public NavPointStaticImpl()
public NavPointStaticImpl(UnrealId Id, UnrealId Item, ItemType ItemClass, UnrealId Mover, Vector3d LiftOffset, boolean LiftJumpExit, boolean NoDoubleJump, boolean InvSpot, boolean PlayerStart, int TeamNumber, boolean DomPoint, int DomPointController, boolean Door, boolean LiftCenter, boolean LiftExit, boolean AIMarker, boolean JumpSpot, boolean JumpDest, boolean Teleporter, Rotation Rotation, boolean RoamingSpot, boolean SnipingSpot, Item ItemInstance, java.util.Map<UnrealId,NavPointNeighbourLink> OutgoingEdges, java.util.Map<UnrealId,NavPointNeighbourLink> IncomingEdges, java.lang.String PreferedWeapon)
Id
- A unique Id of this navigation point assigned by the game.Item
- Unique Id of the respawned item (the item respawns at this
point). Not sent if point is not an inventory spot. Sent only in HandShake.ItemClass
- Class of the item (e.g. xWeapons.FlakCannonPickup). Not sent if point is not an inventory spot. Sent only in HandShake.Mover
- If this NavPoint is marking some mover, the mover id will be here. Not sent if point is not a Door, a LiftCenter or a LiftExit. Sent only in HandShake.LiftOffset
- Starting vector between MyLift location and LiftCenter location. Not sent if point is not a LiftCenter. Sent only in HandShake.LiftJumpExit
- Boolean. If we can/should exit the lift by a jump when near the destination place. Not sent if point is not a LiftExit. Sent only in HandShake.NoDoubleJump
- Boolean. If we should or not use double jump when exiting lift with a jump. Not sent if point is not a LiftExit. Sent only in HandShake.InvSpot
- If this is an inventory spot (item is respawned at this point).PlayerStart
- If this is a player start (players and/or bots are respawned at this point).TeamNumber
- Will be sent if this is a player start. In Team games (team deathmatch, capture the flag, domination) holds information about which team respawns at this player start spot. In non-team games will return 0!DomPoint
- If this point marks a DominationPoint (for BotDoubleDomination game).DomPointController
- Exported if this NavPoint is a DominationPoint (for BotDoubleDomination game) - which team controls this point.Door
- If this point marks a door mover.LiftCenter
- If this point marks a lift center (used to mark center of a lift mover, note that this point will be always moved with the lift).LiftExit
- If this point marks a lift exit (used to mark exit point of a lift mover).AIMarker
- If this point is an AI marker - marks an interesting spot in the environment. May be ambush point or sniping spot, etc.JumpSpot
- If this point marks a jump spot (a special device that causes the bot to jump high or far).JumpDest
- If this point marks a jump destination - some place that can be reached by some special jump.Teleporter
- If this point marks a teleport.Rotation
- If the type is AIMarker. The rotation the bot should be
facing, when doing the action specified by AIMarker. Sent only in HandShake.RoamingSpot
- Some ambush point, where is good chance to intercept
approaching opponents. Sent only in HandShake.SnipingSpot
- Point good for sniping. Sent only in HandShake.ItemInstance
- If item should be present at this navpoint it's instance will be here.OutgoingEdges
- Maps edge-LEADING_TO-navpoint-UnrealId to neighbour link, those are outgoing edges (those edges that originates in this navpoint going to another one, those you may usually travel).IncomingEdges
- Maps edge-ORIGINATES_FROM-navpoint-UnrealId to neighbour link, those are incoming edges (those edges that originates in different navpoint and ends here, do not use this to ask whether you can get to navpoint of specific unreal id, use OutgoingEdges instead).PreferedWeapon
- Class of the weapon that should be prefered when using this
point for AIMarker specified action. Sent only in HandShake.public NavPointStaticImpl(NavPoint original)
original
- public NavPointStaticImpl(NavPointStaticImpl original)
original
- public NavPointStaticImpl(NavPointStatic original)
original
- Method Detail |
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public void setSimTime(long SimTime)
NavPointStatic
setSimTime
in class NavPointStatic
public NavPointStaticImpl clone()
clone
in class NavPointStatic
public UnrealId getId()
getId
in interface IWorldObject
getId
in class NavPointStatic
public UnrealId getItem()
getItem
in class NavPointStatic
public ItemType getItemClass()
getItemClass
in class NavPointStatic
public UnrealId getMover()
getMover
in class NavPointStatic
public Vector3d getLiftOffset()
getLiftOffset
in class NavPointStatic
public boolean isLiftJumpExit()
isLiftJumpExit
in class NavPointStatic
public boolean isNoDoubleJump()
isNoDoubleJump
in class NavPointStatic
public boolean isInvSpot()
isInvSpot
in class NavPointStatic
public boolean isPlayerStart()
isPlayerStart
in class NavPointStatic
public int getTeamNumber()
getTeamNumber
in class NavPointStatic
public boolean isDomPoint()
isDomPoint
in class NavPointStatic
public int getDomPointController()
getDomPointController
in class NavPointStatic
public boolean isDoor()
isDoor
in class NavPointStatic
public boolean isLiftCenter()
isLiftCenter
in class NavPointStatic
public boolean isLiftExit()
isLiftExit
in class NavPointStatic
public boolean isAIMarker()
isAIMarker
in class NavPointStatic
public boolean isJumpSpot()
isJumpSpot
in class NavPointStatic
public boolean isJumpDest()
isJumpDest
in class NavPointStatic
public boolean isTeleporter()
isTeleporter
in class NavPointStatic
public Rotation getRotation()
getRotation
in class NavPointStatic
public boolean isRoamingSpot()
isRoamingSpot
in class NavPointStatic
public boolean isSnipingSpot()
isSnipingSpot
in class NavPointStatic
public Item getItemInstance()
getItemInstance
in class NavPointStatic
public java.util.Map<UnrealId,NavPointNeighbourLink> getOutgoingEdges()
getOutgoingEdges
in class NavPointStatic
public java.util.Map<UnrealId,NavPointNeighbourLink> getIncomingEdges()
getIncomingEdges
in class NavPointStatic
public java.lang.String getPreferedWeapon()
getPreferedWeapon
in class NavPointStatic
public java.lang.String toString()
toString
in class NavPointStatic
public java.lang.String toHtmlString()
toHtmlString
in class NavPointStatic
public void setItemInstance(Item item)
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