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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPointStatic
public abstract class NavPointStatic
Abstract definition of the static part of the GameBots2004 message NAV.
Complete message documentation: Synchronous message. NavPoint carries information about UT navigation point - location, reachability... Also some item can be respawned at this point. Or some additional information can be stored here (if it is an ambush point, or sniper point..).
Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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NavPointStatic()
Parameter-less contructor for the message. |
Method Summary | |
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abstract NavPointStatic |
clone()
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java.lang.Class |
getCompositeClass()
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abstract int |
getDomPointController()
Exported if this NavPoint is a DominationPoint (for BotDoubleDomination game) - which team controls this point. |
abstract UnrealId |
getId()
A unique Id of this navigation point assigned by the game. |
abstract java.util.Map<UnrealId,NavPointNeighbourLink> |
getIncomingEdges()
Maps edge-ORIGINATES_FROM-navpoint-UnrealId to neighbour link, those are incoming edges (those edges that originates in different navpoint and ends here, do not use this to ask whether you can get to navpoint of specific unreal id, use OutgoingEdges instead). |
abstract UnrealId |
getItem()
Unique Id of the respawned item (the item respawns at this point). |
abstract ItemType |
getItemClass()
Class of the item (e.g. |
abstract Item |
getItemInstance()
If item should be present at this navpoint it's instance will be here. |
abstract Vector3d |
getLiftOffset()
Starting vector between MyLift location and LiftCenter location. |
abstract UnrealId |
getMover()
If this NavPoint is marking some mover, the mover id will be here. |
abstract java.util.Map<UnrealId,NavPointNeighbourLink> |
getOutgoingEdges()
Maps edge-LEADING_TO-navpoint-UnrealId to neighbour link, those are outgoing edges (those edges that originates in this navpoint going to another one, those you may usually travel). |
abstract java.lang.String |
getPreferedWeapon()
Class of the weapon that should be prefered when using this point for AIMarker specified action. |
abstract Rotation |
getRotation()
If the type is AIMarker. |
long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
abstract int |
getTeamNumber()
Will be sent if this is a player start. |
abstract boolean |
isAIMarker()
If this point is an AI marker - marks an interesting spot in the environment. |
abstract boolean |
isDomPoint()
If this point marks a DominationPoint (for BotDoubleDomination game). |
abstract boolean |
isDoor()
If this point marks a door mover. |
abstract boolean |
isInvSpot()
If this is an inventory spot (item is respawned at this point). |
abstract boolean |
isJumpDest()
If this point marks a jump destination - some place that can be reached by some special jump. |
abstract boolean |
isJumpSpot()
If this point marks a jump spot (a special device that causes the bot to jump high or far). |
abstract boolean |
isLiftCenter()
If this point marks a lift center (used to mark center of a lift mover, note that this point will be always moved with the lift). |
abstract boolean |
isLiftExit()
If this point marks a lift exit (used to mark exit point of a lift mover). |
abstract boolean |
isLiftJumpExit()
Boolean. |
abstract boolean |
isNoDoubleJump()
Boolean. |
abstract boolean |
isPlayerStart()
If this is a player start (players and/or bots are respawned at this point). |
abstract boolean |
isRoamingSpot()
Some ambush point, where is good chance to intercept approaching opponents. |
abstract boolean |
isSnipingSpot()
Point good for sniping. |
abstract boolean |
isTeleporter()
If this point marks a teleport. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public NavPointStatic()
Method Detail |
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public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract NavPointStatic clone()
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface IStaticWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract UnrealId getItem()
public abstract ItemType getItemClass()
public abstract UnrealId getMover()
public abstract Vector3d getLiftOffset()
public abstract boolean isLiftJumpExit()
public abstract boolean isNoDoubleJump()
public abstract boolean isInvSpot()
public abstract boolean isPlayerStart()
public abstract int getTeamNumber()
public abstract boolean isDomPoint()
public abstract int getDomPointController()
public abstract boolean isDoor()
public abstract boolean isLiftCenter()
public abstract boolean isLiftExit()
public abstract boolean isAIMarker()
public abstract boolean isJumpSpot()
public abstract boolean isJumpDest()
public abstract boolean isTeleporter()
public abstract Rotation getRotation()
public abstract boolean isRoamingSpot()
public abstract boolean isSnipingSpot()
public abstract Item getItemInstance()
public abstract java.util.Map<UnrealId,NavPointNeighbourLink> getOutgoingEdges()
public abstract java.util.Map<UnrealId,NavPointNeighbourLink> getIncomingEdges()
public abstract java.lang.String getPreferedWeapon()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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