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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MyInventoryLocal cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MyInventoryLocalImpl
public class MyInventoryLocalImpl
Implementation of the local part of the GameBots2004 message MYINV.
Complete message documentation: An object in the observed player's inventory.
Nested Class Summary | |
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static class |
MyInventoryLocalImpl.MyInventoryLocalUpdate
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Field Summary | |
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protected int |
Amount
If this item is ammo or armor, this holds the amount of the item the player has. |
protected int |
CurrentAltAmmo
If this item is a weapon, this holds the amount of secondary ammo. |
protected int |
CurrentAmmo
If this item is a weapon, this holds the amount of primary ammo. |
protected UnrealId |
Id
Unique Id of the item. |
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MyInventoryLocal |
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SimTime |
Constructor Summary | |
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MyInventoryLocalImpl()
Parameter-less contructor for the message. |
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MyInventoryLocalImpl(MyInventory original)
Cloning constructor from the full message. |
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MyInventoryLocalImpl(MyInventoryLocal original)
Cloning constructor from the message part. |
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MyInventoryLocalImpl(MyInventoryLocalImpl original)
Cloning constructor from the full message. |
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MyInventoryLocalImpl(UnrealId Id,
int CurrentAmmo,
int CurrentAltAmmo,
int Amount)
Creates new instance of the message MyInventory. |
Method Summary | |
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MyInventoryLocalImpl |
clone()
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int |
getAmount()
If this item is ammo or armor, this holds the amount of the item the player has. |
int |
getCurrentAltAmmo()
If this item is a weapon, this holds the amount of secondary ammo. |
int |
getCurrentAmmo()
If this item is a weapon, this holds the amount of primary ammo. |
UnrealId |
getId()
Unique Id of the item. |
MyInventoryLocalImpl |
getLocal()
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ISharedWorldObject |
getShared()
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IStaticWorldObject |
getStatic()
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void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MyInventoryLocal |
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getCompositeClass, getSimTime |
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected UnrealId Id
protected int CurrentAmmo
protected int CurrentAltAmmo
protected int Amount
Constructor Detail |
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public MyInventoryLocalImpl()
public MyInventoryLocalImpl(UnrealId Id, int CurrentAmmo, int CurrentAltAmmo, int Amount)
Id
- Unique Id of the item. This Id represents the item in the inventory.CurrentAmmo
- If this item is a weapon, this holds the amount of primary ammo.CurrentAltAmmo
- If this item is a weapon, this holds the amount of secondary ammo.Amount
- If this item is ammo or armor, this holds the amount of the item the player has.public MyInventoryLocalImpl(MyInventory original)
original
- public MyInventoryLocalImpl(MyInventoryLocalImpl original)
original
- public MyInventoryLocalImpl(MyInventoryLocal original)
original
- Method Detail |
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public void setSimTime(long SimTime)
MyInventoryLocal
setSimTime
in class MyInventoryLocal
public MyInventoryLocalImpl clone()
clone
in interface ILocalWorldObject
clone
in class MyInventoryLocal
public UnrealId getId()
getId
in interface IWorldObject
getId
in class MyInventoryLocal
public int getCurrentAmmo()
getCurrentAmmo
in class MyInventoryLocal
public int getCurrentAltAmmo()
getCurrentAltAmmo
in class MyInventoryLocal
public int getAmount()
getAmount
in class MyInventoryLocal
public MyInventoryLocalImpl getLocal()
getLocal
in class MyInventoryLocal
public ISharedWorldObject getShared()
getShared
in class MyInventoryLocal
public IStaticWorldObject getStatic()
getStatic
in class MyInventoryLocal
public java.lang.String toString()
toString
in class MyInventoryLocal
public java.lang.String toHtmlString()
toHtmlString
in class MyInventoryLocal
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