cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class MyInventory

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MyInventory
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, IWorldObject, ICompositeWorldObject, Event
Direct Known Subclasses:
MyInventoryCompositeImpl, MyInventoryMessage

public abstract class MyInventory
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject

Abstract definition of the GameBots2004 message MYINV.

Complete message documentation: An object in the observed player's inventory.


Nested Class Summary
static class MyInventory.MyInventoryUpdate
           
 
Field Summary
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
MyInventory()
          Parameter-less contructor for the message.
 
Method Summary
abstract  int getAmount()
          If this item is ammo or armor, this holds the amount of the item the player has.
abstract  int getCurrentAltAmmo()
          If this item is a weapon, this holds the amount of secondary ammo.
abstract  int getCurrentAmmo()
          If this item is a weapon, this holds the amount of primary ammo.
abstract  ItemDescriptor getDescriptor()
          Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.
abstract  UnrealId getId()
          Unique Id of the item.
 long getSimTime()
          Returns the simulation time when the event has occurred.
abstract  ItemType getType()
          Class of the item (e.g.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
getLocal, getShared, getStatic
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime
Constructor Detail

MyInventory

public MyInventory()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Specified by:
getSimTime in interface IWorldObject
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public abstract UnrealId getId()
Unique Id of the item. This Id represents the item in the inventory.

Specified by:
getId in interface IWorldObject
Returns:

getCurrentAmmo

public abstract int getCurrentAmmo()
If this item is a weapon, this holds the amount of primary ammo.


getCurrentAltAmmo

public abstract int getCurrentAltAmmo()
If this item is a weapon, this holds the amount of secondary ammo.


getAmount

public abstract int getAmount()
If this item is ammo or armor, this holds the amount of the item the player has.


getType

public abstract ItemType getType()
Class of the item (e.g. xWeapons.FlakCannonPickup).


getDescriptor

public abstract ItemDescriptor getDescriptor()
Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()