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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MoverLocal
public abstract class MoverLocal
Abstract definition of the local part of the GameBots2004 message MOV.
Complete message documentation: Synchronous message. Movers can be doors, elevators, or any other chunk of architecture that can move. They generally need to be either run into, or activated by shooting or pressing a button. We are working on ways to provide bots with more of the information they need to deal with movers appropriately.
Nested Class Summary | |
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static class |
MoverLocal.ObjectDisappeared
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Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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MoverLocal()
Parameter-less contructor for the message. |
Method Summary | |
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abstract MoverLocal |
clone()
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ILocalWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false. |
java.lang.Class |
getCompositeClass()
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abstract UnrealId |
getId()
A unique Id of this mover assigned by the game. |
MoverLocal |
getLocal()
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ISharedWorldObject |
getShared()
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long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
IStaticWorldObject |
getStatic()
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abstract boolean |
isReachable()
True if the bot can run here, false otherwise. |
abstract boolean |
isVisible()
If the mover is in the field of view of the bot. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public MoverLocal()
Method Detail |
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public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract MoverLocal clone()
clone
in interface ILocalWorldObject
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface ILocalWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract boolean isVisible()
isVisible
in interface ILocalViewable
public abstract boolean isReachable()
public MoverLocal getLocal()
public ISharedWorldObject getShared()
public IStaticWorldObject getStatic()
public ILocalWorldObjectUpdatedEvent createDisappearEvent()
ILocalGBViewable
createDisappearEvent
in interface ILocalGBViewable
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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