cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class AliveMessageMessage.AliveMessageStaticMessage
java.lang.Object
cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AliveMessageStatic
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AliveMessageMessage.AliveMessageStaticMessage
- All Implemented Interfaces:
- IWorldObject, IStaticWorldObject
- Enclosing class:
- AliveMessageMessage
public class AliveMessageMessage.AliveMessageStaticMessage
- extends AliveMessageStatic
Implementation of the static part of the GameBots2004 message ALIVE, used
to facade ALIVEMessage.
Complete message documentation:
Synchronous message. Alive message are for confirmation, that
the connection is still working. They are sent periodically with
usual period of one second (this can change depending on the
configuration of ControlServer)
Methods inherited from class java.lang.Object |
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
AliveMessageMessage.AliveMessageStaticMessage
public AliveMessageMessage.AliveMessageStaticMessage()
getId
public UnrealId getId()
- Description copied from interface:
IWorldObject
- Returns an id of the object that is unique among all world objects.
- Specified by:
getId
in interface IWorldObject
- Overrides:
getId
in class AliveMessageStatic
- Returns:
clone
public AliveMessageMessage.AliveMessageStaticMessage clone()
- Specified by:
clone
in class AliveMessageStatic
toString
public java.lang.String toString()
- Overrides:
toString
in class AliveMessageStatic
toHtmlString
public java.lang.String toHtmlString()
- Overrides:
toHtmlString
in class AliveMessageStatic