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public interface IPlayer
Method Summary | |
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java.lang.String |
getAction()
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int |
getFiring()
0 means is not firing, 1 - firing in primary mode, 2 - firing in secondary mode (alt firing). |
UnrealId |
getId()
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Location |
getLocation()
An absolute location of the player within the map. |
java.lang.String |
getName()
|
Rotation |
getRotation()
Which direction the player is facing in absolute terms. |
long |
getSimTime()
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int |
getTeam()
What team the player is on. |
Velocity |
getVelocity()
Absolute velocity of the player as a vector of movement per one game second. |
java.lang.String |
getWeapon()
Class of the weapon the player is holding. |
boolean |
isReachable()
True if the bot can run to this other player directly, false otherwise. |
boolean |
isVisible()
If the player is in the field of view of the bot. |
java.lang.String |
toHtmlString()
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Method Detail |
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UnrealId getId()
java.lang.String getName()
java.lang.String getAction()
boolean isVisible()
Rotation getRotation()
Location getLocation()
Velocity getVelocity()
int getTeam()
java.lang.String getWeapon()
boolean isReachable()
int getFiring()
long getSimTime()
java.lang.String toHtmlString()
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