Name: Procedural generation of Skill-trees
You will learn/gain expertise in: Search/Optimization methods (genetic algos probably), Knowledge reasoning, Unity
Difficulty: moderate
Excitement: Never ending stream of skill trees!
Description: Think of Diablo, Torchlight, Path of exile or smaller games like Sonny 2, their RPG element is built completely around skill trees and different build orders. Cannot we just generate them? Think of click-biting games, e.g., Clicker heroes, which can be remake in 48 hours The Visitors and think of generating meaningful abilities that would get along nicely (play with cooldowns, buffs, debuffs and generate strategic gameplay like in Sonny 2).

theme/procedural_generation_of_skill_trees.txt · Last modified: 2017/06/14 13:55 by jakub.gemrot