Differences
This shows you the differences between two versions of the page.
— |
theme:procedural_generation_of_games [2015/02/11 15:42] (current) jakub.gemrot created |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | < | ||
+ | <tr > | ||
+ | <td width=" | ||
+ | <td> </td> | ||
+ | < | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style=" | ||
+ | <td> </td> | ||
+ | < | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style=" | ||
+ | <td> </td> | ||
+ | < | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td style=" | ||
+ | <td> </td> | ||
+ | < | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td valign=" | ||
+ | <td> </td> | ||
+ | < | ||
+ | What makes a game the game? What is fun to play? How to define it? Can you tackle these questions? | ||
+ | < | ||
+ | Don't take us wrong, we don't want you to generate large 3D games. Trying to generate an abstract board game should be enough. Did you know there already exist an abstract board game that was designed via evolution algorithms, which can be bought in your favorite board game store? | ||
+ | < | ||
+ | For ideas on procedural content generation, check <a href=" | ||
+ | </ | ||
+ | </tr> | ||
+ | </ |