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theme:procedural_generation_of_games [2015/02/11 15:42] (current)
jakub.gemrot created
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 +<html><table border="0">
 +<tr >
 +<td width="130" style="border-bottom: 1px solid lightgray;">Name:</td>
 +<td> </td>
 +<td><font color="blue">Procedural generation of Games</font></td>
 +</tr>
  
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">You will learn:</td>
 +<td> </td>
 +<td>CSP/Planning, probably Java, game design</td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Difficulty:</td>
 +<td> </td>
 +<td><font color="red">hard</font></td>
 +</tr>
 +<tr>
 +<td style="border-bottom: 1px solid lightgray;">Excitement:</td>
 +<td> </td>
 +<td><font color="blue">Dream of all those new games you will be playing during your work!</font></td>
 +</tr>
 +<tr>
 +<td valign="top"  style="border-bottom: 1px solid lightgray;">Description:</td>
 +<td> </td>
 +<td><font color="black">
 +What makes a game the game? What is fun to play? How to define it? Can you tackle these questions?
 +<p><p>
 +Don't take us wrong, we don't want you to generate large 3D games. Trying to generate an abstract board game should be enough. Did you know there already exist an abstract board game that was designed via evolution algorithms, which can be bought in your favorite board game store?
 +<p><p>
 +For ideas on procedural content generation, check <a href="http://pcgbook.com">this online book</a> out.
 +</font></td>
 +</tr>
 +</table></html>
theme/procedural_generation_of_games.txt · Last modified: 2015/02/11 15:42 by jakub.gemrot