Name: Procedural generation of Games
You will learn: CSP/Planning, probably Java, game design
Difficulty: hard
Excitement: Dream of all those new games you will be playing during your work!
Description: What makes a game the game? What is fun to play? How to define it? Can you tackle these questions?

Don't take us wrong, we don't want you to generate large 3D games. Trying to generate an abstract board game should be enough. Did you know there already exist an abstract board game that was designed via evolution algorithms, which can be bought in your favorite board game store?

For ideas on procedural content generation, check this online book out.

theme/procedural_generation_of_games.txt · Last modified: 2015/02/11 15:42 by jakub.gemrot