Name: Java 2D game engine integration
You will learn: Java, OpenGL, Game engine architecture
Difficulty: moderate
Excitement: Do you know that many researchers are devising 2D, 2.5D world over and over again? Oh my God, why?!
Description: Provide a Grid world implementation that you binds together with the Pogamut platform allowing anyone to create agents for 2D worlds. Assemble a library of graphics allowing the grid world to look cool, provide options for agents to hold items in their hands or perform simple animations. This thesis could turn out to be a perfect fun project! There will be a lot of coding ... but it will be worthy!
Further reading: JGame - open source Java 2D game engine

prolog_integration.txt · Last modified: 2010/10/15 09:05 by jakub_gemrot