|Name:||NextGen BehaviorTree Editor|
|You will learn:||Visual Studio SDK, HCI, Behavior trees|
|Excitement:||Behavior tree editor is highly sought feature of many game development companies, let's make your product a professional standard (no, it's not a joke)|
|Description:||Behavior trees is a visual form of rule-based for creating behaviors for intelligent virtual agents (IVAs). They are used as language for describing high-level behaviors of IVAs, known as non-player characters in video games. The example can be an editor for Unity. Existing editors have a few problems: poor extensibility (ability to create own nodes), usability and productivity (editing trees is mouse move&click fest), integretion (plan serialization, debugging), multidisplay support, etc.
The aim of this thesis is to design an editor that would provide those features.