Differences
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guidelines:ut2004_items_respawn_times [2011/12/22 15:05] (current) michal.bida created |
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+ | The items in UT2004 falls into three categories concerning their respawn times: | ||
+ | * **82s (~3 x 27.5s)** - It is really 82 seconds (because the exact time is actually 3 x 27.27s getting rounded down, but in other examples it will get rounded up). | ||
+ | * Damage Amplifier (UDamagePack class) - item that doubles your weapon damage | ||
+ | * **55s (2 x 27.5s)** | ||
+ | * 100 Armor (SuperShieldPack class) | ||
+ | * 100 health (SuperHealthPack class) | ||
+ | * **27.5s (1 x 27.5s)** | ||
+ | * 50 Armor (ShieldPack class) | ||
+ | * Adrenaline (AdrenalinePickup class) | ||
+ | * Ammunition (AmmoPickup classes) | ||
+ | * Health (HealthPack and MiniHealthPack classes) | ||
+ | * Weapons (Weapon pickup classes) | ||
+ | |||
+ | More (gamer) info about UT2004 timing here [[http:// |