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generating_rpg_encounters [2015/11/02 11:49] jakub.gemrot created |
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- | < | + | <td>planning / MTCS / forward-models, |
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Imagine you are game designer working on next Baldur' | Imagine you are game designer working on next Baldur' | ||
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- | That is, you are designing (let's say) AD&D game and there can be a party of 3-5 characters each having one of 6-8 classes. And the designer would like to setup quick "tough but encounter" | + | That is, you are designing (let's say) AD&D game and there can be a party of 3-5 characters each having one of 6-8 classes. And the designer would like to setup quick "tough but fun encounter" |
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This thesis can be done using various tools & visualizations. Either we can go text-only encounters and focusing on numbers perhaps with simple text-grid positioning, | This thesis can be done using various tools & visualizations. Either we can go text-only encounters and focusing on numbers perhaps with simple text-grid positioning, |