Name: Behavior tree editor improvements
You will learn: Reactive action-selection mechanisms for virtual beings & related work from the field of gaming industry, NetBeans Platform, JDI
Difficulty: easy-moderate
Excitement: Live coding! It would be so wonderful to have a platform that would allow you to alter behavior of running agents without the need to restart the whole simulation!
Description: We already have yaPOSH engine (behavior trees) and editor+debugger, but it is rather ugly and there are a lot of room for improvements. Sense/Action creation wizards, yaPOSH plan hot-swap, beautification and more! The best on this thesis is already existing code that you will just have to tinker and extend.

behavior_tree_editor.txt · Last modified: 2013/02/18 21:50 by jakub.gemrot