Name: | Behavior tree editor improvements | |
You will learn: | Reactive action-selection mechanisms for virtual beings & related work from the field of gaming industry, NetBeans Platform, JDI | |
Difficulty: | easy-moderate | |
Excitement: | Live coding! It would be so wonderful to have a platform that would allow you to alter behavior of running agents without the need to restart the whole simulation! | |
Description: | We already have yaPOSH engine (behavior trees) and editor+debugger, but it is rather ugly and there are a lot of room for improvements. Sense/Action creation wizards, yaPOSH plan hot-swap, beautification and more! The best on this thesis is already existing code that you will just have to tinker and extend. |