cz.cuni.amis.pogamut.ut2004.communication.translator.server.state
Class PlayerListState
java.lang.Object
cz.cuni.amis.pogamut.ut2004.communication.translator.server.support.AbstractServerFSMState<InfoMessage,CONTEXT>
cz.cuni.amis.pogamut.ut2004.communication.translator.server.support.ServerListState<Player,TranslatorContext>
cz.cuni.amis.pogamut.ut2004.communication.translator.server.state.PlayerListState
- All Implemented Interfaces:
- IFSMState<InfoMessage,TranslatorContext>
public class PlayerListState
- extends ServerListState<Player,TranslatorContext>
Takes care of the player list. It stores them inside a List object and when END message comes it sends
them to the world view via PlayerListObtained event.
Last state of the handshake - we switch from this state to the ConfigureMessageExpectedState.
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
PlayerListState
public PlayerListState()
innerStateSymbol
protected void innerStateSymbol(TranslatorContext context,
InfoMessage symbol)
- Overrides:
innerStateSymbol
in class ServerListState<Player,TranslatorContext>
stateLeaving
public void stateLeaving(TranslatorContext context,
IFSMState<InfoMessage,TranslatorContext> toState,
InfoMessage symbol)
- Specified by:
stateLeaving
in interface IFSMState<InfoMessage,TranslatorContext>
- Overrides:
stateLeaving
in class ServerListState<Player,TranslatorContext>