cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class VehicleStatic

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.VehicleStatic
All Implemented Interfaces:
IWorldObject, IStaticWorldObject
Direct Known Subclasses:
VehicleMessage.VehicleStaticMessage, VehicleStaticImpl

public abstract class VehicleStatic
extends InfoMessage
implements IStaticWorldObject

Abstract definition of the static part of the GameBots2004 message VEH.

Complete message documentation: Synchronous message. Holds vehicles we see. Id for vehicles doesn't work, so this message is without Id. We can join vehicles by ENTER command if we are close enough - ussually 100 ut units or less. Note: Vehicle support is in aplha testing right now.


Field Summary
protected  long SimTime
           
 
Constructor Summary
VehicleStatic()
          Parameter-less contructor for the message.
 
Method Summary
abstract  VehicleStatic clone()
           
 java.lang.Class getCompositeClass()
           
abstract  UnrealId getId()
          Unique Id of the vehicle or vehicle part.
 long getSimTime()
          Returns world time when the object was seen/updated for the last time.
abstract  java.lang.String getType()
          Class of the vehicle.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

SimTime

protected long SimTime
Constructor Detail

VehicleStatic

public VehicleStatic()
Parameter-less contructor for the message.

Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldObject
Returns world time when the object was seen/updated for the last time.

The time suppose to be growing as the simulation carries on.

Always should be actual_timestamp >= any_prevously_recorded_timestamp,

object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2

Specified by:
getSimTime in interface IWorldObject
Returns:

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


clone

public abstract VehicleStatic clone()
Overrides:
clone in class java.lang.Object

getCompositeClass

public java.lang.Class getCompositeClass()
Specified by:
getCompositeClass in interface IStaticWorldObject

getId

public abstract UnrealId getId()
Unique Id of the vehicle or vehicle part.

Specified by:
getId in interface IWorldObject
Returns:

getType

public abstract java.lang.String getType()
Class of the vehicle. If it is a car, turret etc.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()