cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class TeamChat

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.TeamChat
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, Event

public class TeamChat
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event VMT.

Complete message documentation: Asynchronous message. Recieved message from team chat channel.


Field Summary
protected  UnrealId Id
          Unique UnrealId of the sender.
protected  java.lang.String Name
          Human readable name of the sender.
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
protected  java.lang.String Text
          A human readable message sent by a team mate in the game on the private team channel.
 
Constructor Summary
TeamChat()
          Parameter-less contructor for the message.
TeamChat(TeamChat original)
          Cloning constructor from the full message.
TeamChat(UnrealId Id, java.lang.String Name, java.lang.String Text)
          Creates new instance of the message TeamChat.
 
Method Summary
 UnrealId getId()
          Unique UnrealId of the sender.
 java.lang.String getName()
          Human readable name of the sender.
 long getSimTime()
          Returns the simulation time when the event has occurred.
 java.lang.String getText()
          A human readable message sent by a team mate in the game on the private team channel.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Id

protected UnrealId Id
Unique UnrealId of the sender.


Name

protected java.lang.String Name
Human readable name of the sender.


Text

protected java.lang.String Text
A human readable message sent by a team mate in the game on the private team channel.

Constructor Detail

TeamChat

public TeamChat()
Parameter-less contructor for the message.


TeamChat

public TeamChat(UnrealId Id,
                java.lang.String Name,
                java.lang.String Text)
Creates new instance of the message TeamChat. Asynchronous message. Recieved message from team chat channel. Corresponding GameBots message is VMT.

Parameters:
Id - Unique UnrealId of the sender.
Name - Human readable name of the sender.
Text - A human readable message sent by a team mate in the game on the private team channel.

TeamChat

public TeamChat(TeamChat original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public UnrealId getId()
Unique UnrealId of the sender.


getName

public java.lang.String getName()
Human readable name of the sender.


getText

public java.lang.String getText()
A human readable message sent by a team mate in the game on the private team channel.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()