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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerLocal
public abstract class PlayerLocal
Abstract definition of the local part of the GameBots2004 message PLR.
Complete message documentation: Synchronous message. Contains information about other players in the game, like their current velocity, position, weapon and reachability. Only reports those players that are visible. (within field of view and not occluded).
Nested Class Summary | |
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static class |
PlayerLocal.ObjectDisappeared
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Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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PlayerLocal()
Parameter-less contructor for the message. |
Method Summary | |
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abstract PlayerLocal |
clone()
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ILocalWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false. |
java.lang.Class |
getCompositeClass()
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abstract UnrealId |
getId()
Unique Id of the player. |
abstract java.lang.String |
getJmx()
Exported just for control server. |
PlayerLocal |
getLocal()
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ISharedWorldObject |
getShared()
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long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
IStaticWorldObject |
getStatic()
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abstract boolean |
isReachable()
True if the bot can run to this other player directly, false otherwise. |
abstract boolean |
isVisible()
If the player is in the field of view of the bot. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public PlayerLocal()
Method Detail |
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public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract PlayerLocal clone()
clone
in interface ILocalWorldObject
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface ILocalWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract java.lang.String getJmx()
public abstract boolean isVisible()
isVisible
in interface ILocalViewable
public abstract boolean isReachable()
public PlayerLocal getLocal()
public ISharedWorldObject getShared()
public IStaticWorldObject getStatic()
public ILocalWorldObjectUpdatedEvent createDisappearEvent()
ILocalGBViewable
createDisappearEvent
in interface ILocalGBViewable
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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