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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerLeft
public class PlayerLeft
Definition of the event LEFT.
Complete message documentation: Asynchronous message. Message sent when a player leaves the server.
Field Summary | |
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protected UnrealId |
Id
Unique Id of the player who left. |
protected java.lang.String |
Name
The name of the player. |
static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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Constructor Summary | |
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PlayerLeft()
Parameter-less contructor for the message. |
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PlayerLeft(PlayerLeft original)
Cloning constructor from the full message. |
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PlayerLeft(UnrealId Id,
java.lang.String Name)
Creates new instance of the message PlayerLeft. |
Method Summary | |
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UnrealId |
getId()
Unique Id of the player who left. |
java.lang.String |
getName()
The name of the player. |
long |
getSimTime()
Returns the simulation time when the event has occurred. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final java.lang.String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected java.lang.String Name
Constructor Detail |
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public PlayerLeft()
public PlayerLeft(UnrealId Id, java.lang.String Name)
Id
- Unique Id of the player who left.Name
- The name of the player.public PlayerLeft(PlayerLeft original)
original
- Method Detail |
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public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public UnrealId getId()
public java.lang.String getName()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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