cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class PlayerLeft

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerLeft
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, Event

public class PlayerLeft
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event LEFT.

Complete message documentation: Asynchronous message. Message sent when a player leaves the server.


Field Summary
protected  UnrealId Id
          Unique Id of the player who left.
protected  java.lang.String Name
          The name of the player.
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
PlayerLeft()
          Parameter-less contructor for the message.
PlayerLeft(PlayerLeft original)
          Cloning constructor from the full message.
PlayerLeft(UnrealId Id, java.lang.String Name)
          Creates new instance of the message PlayerLeft.
 
Method Summary
 UnrealId getId()
          Unique Id of the player who left.
 java.lang.String getName()
          The name of the player.
 long getSimTime()
          Returns the simulation time when the event has occurred.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Id

protected UnrealId Id
Unique Id of the player who left.


Name

protected java.lang.String Name
The name of the player.

Constructor Detail

PlayerLeft

public PlayerLeft()
Parameter-less contructor for the message.


PlayerLeft

public PlayerLeft(UnrealId Id,
                  java.lang.String Name)
Creates new instance of the message PlayerLeft. Asynchronous message. Message sent when a player leaves the server. Corresponding GameBots message is LEFT.

Parameters:
Id - Unique Id of the player who left.
Name - The name of the player.

PlayerLeft

public PlayerLeft(PlayerLeft original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public UnrealId getId()
Unique Id of the player who left.


getName

public java.lang.String getName()
The name of the player.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()