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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.MoverStatic
public abstract class MoverStatic
Abstract definition of the static part of the GameBots2004 message MOV.
Complete message documentation: Synchronous message. Movers can be doors, elevators, or any other chunk of architecture that can move. They generally need to be either run into, or activated by shooting or pressing a button. We are working on ways to provide bots with more of the information they need to deal with movers appropriately.
Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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MoverStatic()
Parameter-less contructor for the message. |
Method Summary | |
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abstract MoverStatic |
clone()
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abstract Location |
getBasePos()
Base position of the mover. |
abstract Location |
getBaseRot()
Base rotation of the mover. |
java.lang.Class |
getCompositeClass()
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abstract double |
getDelayTime()
Delay before starting to open (or before lift starts to move). |
abstract UnrealId |
getId()
A unique Id of this mover assigned by the game. |
abstract double |
getMoveTime()
How long the mover moves, when it becomes triggered, before it stops. |
abstract UnrealId |
getNavPointMarker()
Navigation point marking this mover. |
abstract double |
getOpenTime()
How long the mover stands still when it reaches its destination position. |
long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
abstract java.lang.String |
getType()
String class of the mover. |
abstract boolean |
isDamageTrig()
True if the mover needs to be shot to be activated. |
abstract boolean |
isIsMoving()
Does the mover move right now? |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
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java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public MoverStatic()
Method Detail |
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public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract MoverStatic clone()
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface IStaticWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract boolean isDamageTrig()
public abstract java.lang.String getType()
public abstract boolean isIsMoving()
public abstract double getMoveTime()
public abstract double getOpenTime()
public abstract Location getBasePos()
public abstract Location getBaseRot()
public abstract double getDelayTime()
public abstract UnrealId getNavPointMarker()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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