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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.KeyEvent
public class KeyEvent
Definition of the event KEYEVENT.
Complete message documentation: Asynchronous message. Response to key event (key press, key release...) when previous SETSENDKEYS command turned this sending on.
Field Summary | |
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protected java.lang.String |
Action
Action that happened with the key. |
protected java.lang.String |
Key
Key that has been pressed, released or held. |
protected java.lang.String |
Player
Name of player who has triggered the key event. |
protected UnrealId |
PlayerId
Id of player who has triggered the key event. |
protected java.lang.String |
PlayerName
Name of player who has triggered the key event. |
static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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protected UnrealId |
ViewTarget
If the player that triggered the key event is observing another player in the game, then the id of that observed player will be exported here. |
Constructor Summary | |
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KeyEvent()
Parameter-less contructor for the message. |
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KeyEvent(KeyEvent original)
Cloning constructor from the full message. |
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KeyEvent(java.lang.String Player,
UnrealId PlayerId,
java.lang.String PlayerName,
UnrealId ViewTarget,
java.lang.String Action,
java.lang.String Key)
Creates new instance of the message KeyEvent. |
Method Summary | |
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java.lang.String |
getAction()
Action that happened with the key. |
java.lang.String |
getKey()
Key that has been pressed, released or held. |
java.lang.String |
getPlayer()
Name of player who has triggered the key event. |
UnrealId |
getPlayerId()
Id of player who has triggered the key event. |
java.lang.String |
getPlayerName()
Name of player who has triggered the key event. |
long |
getSimTime()
Returns the simulation time when the event has occurred. |
UnrealId |
getViewTarget()
If the player that triggered the key event is observing another player in the game, then the id of that observed player will be exported here. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final java.lang.String PROTOTYPE
protected long SimTime
protected java.lang.String Player
protected UnrealId PlayerId
protected java.lang.String PlayerName
protected UnrealId ViewTarget
protected java.lang.String Action
protected java.lang.String Key
Constructor Detail |
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public KeyEvent()
public KeyEvent(java.lang.String Player, UnrealId PlayerId, java.lang.String PlayerName, UnrealId ViewTarget, java.lang.String Action, java.lang.String Key)
Player
- Name of player who has triggered the key event.PlayerId
- Id of player who has triggered the key event.PlayerName
- Name of player who has triggered the key event.ViewTarget
- If the player that triggered the key event is observing another player in the game, then the id of that observed player will be exported here.Action
- Action that happened with the key. Possible are: PRESS, HOLD, RELEASE.Key
- Key that has been pressed, released or held. See Interactions.EInputKey for choices - these are without the "IK_" prefix with original case.public KeyEvent(KeyEvent original)
original
- Method Detail |
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public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public java.lang.String getPlayer()
public UnrealId getPlayerId()
public java.lang.String getPlayerName()
public UnrealId getViewTarget()
public java.lang.String getAction()
public java.lang.String getKey()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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