cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class IncomingProjectileMessage.IncomingProjectileStaticMessage
java.lang.Object
cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileStatic
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectileMessage.IncomingProjectileStaticMessage
- All Implemented Interfaces:
- IWorldObject, IStaticWorldObject
- Enclosing class:
- IncomingProjectileMessage
public class IncomingProjectileMessage.IncomingProjectileStaticMessage
- extends IncomingProjectileStatic
Implementation of the static part of the GameBots2004 message PRJ, used
to facade PRJMessage.
Complete message documentation:
Both asynchronous and synchronous message. Incoming projectile that we can see.
Methods inherited from class java.lang.Object |
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
IncomingProjectileMessage.IncomingProjectileStaticMessage
public IncomingProjectileMessage.IncomingProjectileStaticMessage()
clone
public IncomingProjectileMessage.IncomingProjectileStaticMessage clone()
- Specified by:
clone
in class IncomingProjectileStatic
getId
public UnrealId getId()
- Unique Id of the projectile.
- Specified by:
getId
in interface IWorldObject
- Specified by:
getId
in class IncomingProjectileStatic
- Returns:
toString
public java.lang.String toString()
- Overrides:
toString
in class IncomingProjectileStatic
toHtmlString
public java.lang.String toHtmlString()
- Overrides:
toHtmlString
in class IncomingProjectileStatic