cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class HearNoise

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.HearNoise
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, Event

public class HearNoise
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event HRN.

Complete message documentation: Asynchronous message. Maybe another player walking or shooting, maybe a bullet hitting the floor or just a nearby lift going up or down.


Field Summary
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  Rotation Rotation
          How should bot rotate if it would like to be in the direction of the "noisy" actor.
protected  long SimTime
           
protected  UnrealId Source
          Unique ID of actor making the noise - may be other player or some other object in the game.
protected  java.lang.String Type
          What class this actor is - item, projectile, player...
 
Constructor Summary
HearNoise()
          Parameter-less contructor for the message.
HearNoise(HearNoise original)
          Cloning constructor from the full message.
HearNoise(UnrealId Source, java.lang.String Type, Rotation Rotation)
          Creates new instance of the message HearNoise.
 
Method Summary
 Rotation getRotation()
          How should bot rotate if it would like to be in the direction of the "noisy" actor.
 long getSimTime()
          Returns the simulation time when the event has occurred.
 UnrealId getSource()
          Unique ID of actor making the noise - may be other player or some other object in the game.
 java.lang.String getType()
          What class this actor is - item, projectile, player...
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Source

protected UnrealId Source
Unique ID of actor making the noise - may be other player or some other object in the game.


Type

protected java.lang.String Type
What class this actor is - item, projectile, player...


Rotation

protected Rotation Rotation
How should bot rotate if it would like to be in the direction of the "noisy" actor.

Constructor Detail

HearNoise

public HearNoise()
Parameter-less contructor for the message.


HearNoise

public HearNoise(UnrealId Source,
                 java.lang.String Type,
                 Rotation Rotation)
Creates new instance of the message HearNoise. Asynchronous message. Maybe another player walking or shooting, maybe a bullet hitting the floor or just a nearby lift going up or down. Corresponding GameBots message is HRN.

Parameters:
Source - Unique ID of actor making the noise - may be other player or some other object in the game.
Type - What class this actor is - item, projectile, player...
Rotation - How should bot rotate if it would like to be in the direction of the "noisy" actor.

HearNoise

public HearNoise(HearNoise original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getSource

public UnrealId getSource()
Unique ID of actor making the noise - may be other player or some other object in the game.


getType

public java.lang.String getType()
What class this actor is - item, projectile, player...


getRotation

public Rotation getRotation()
How should bot rotate if it would like to be in the direction of the "noisy" actor.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()