cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class GameInfoStatic

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfoStatic
All Implemented Interfaces:
IWorldObject, IStaticWorldObject
Direct Known Subclasses:
GameInfoMessage.GameInfoStaticMessage, GameInfoStaticImpl

public abstract class GameInfoStatic
extends InfoMessage
implements IStaticWorldObject

Abstract definition of the static part of the GameBots2004 message NFO.

Complete message documentation: Asynchronous message. Sent as response to READY command. Information about the game. What type of game is it going to be, number of teams, maximum size of teams etc.


Field Summary
static UnrealId GameInfoId
           
protected  long SimTime
           
 
Constructor Summary
GameInfoStatic()
          Parameter-less contructor for the message.
 
Method Summary
abstract  GameInfoStatic clone()
           
abstract  Location getBlueBaseLocation()
          Location of the base spawning the blue flag (team 1) (BotCTFGame).
 java.lang.Class getCompositeClass()
           
abstract  Location getDisperserLocation()
          Sent only in BotScenario game type.
abstract  double getDisperserRadius()
          Sent only in BotScenario game type.
abstract  double getFactoryAdrenalineCount()
          Sent only in BotScenario game type.
abstract  Location getFactoryLocation()
          Sent only in BotScenario game type.
abstract  double getFactoryRadius()
          Sent only in BotScenario game type.
abstract  java.lang.String getFactorySpawnType()
          Sent only in BotScenario game type.
abstract  Location getFirstDomPointLocation()
          Location of the first dom point (BotDoubleDomination).
abstract  java.lang.String getGametype()
          What you are playing (BotDeathMatch, BotTeamGame, BotCTFGame,BotDoubleDomination).
 UnrealId getId()
          Returns an id of the object that is unique among all world objects.
abstract  java.lang.String getLevel()
          Name of map in game.
abstract  int getMaxTeams()
          Max number of teams.
abstract  Location getRedBaseLocation()
          Location of the base spawning the red flag (team 0) (BotCTFGame).
abstract  Location getSecondDomPointLocation()
          Location of the second dom point (BotDoubleDomination).
 long getSimTime()
          Returns world time when the object was seen/updated for the last time.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

GameInfoId

public static final UnrealId GameInfoId

SimTime

protected long SimTime
Constructor Detail

GameInfoStatic

public GameInfoStatic()
Parameter-less contructor for the message.

Method Detail

getId

public UnrealId getId()
Description copied from interface: IWorldObject
Returns an id of the object that is unique among all world objects.

Specified by:
getId in interface IWorldObject
Returns:

getSimTime

public long getSimTime()
Description copied from interface: IWorldObject
Returns world time when the object was seen/updated for the last time.

The time suppose to be growing as the simulation carries on.

Always should be actual_timestamp >= any_prevously_recorded_timestamp,

object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2

Specified by:
getSimTime in interface IWorldObject
Returns:

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


clone

public abstract GameInfoStatic clone()
Overrides:
clone in class java.lang.Object

getCompositeClass

public java.lang.Class getCompositeClass()
Specified by:
getCompositeClass in interface IStaticWorldObject

getGametype

public abstract java.lang.String getGametype()
What you are playing (BotDeathMatch, BotTeamGame, BotCTFGame,BotDoubleDomination).


getLevel

public abstract java.lang.String getLevel()
Name of map in game.


getMaxTeams

public abstract int getMaxTeams()
Max number of teams. Valid team range will be 0 to (MaxTeams - 1) (BotTeamGame, BotCTFGame, BotDoubleDomination). Usually there will be two teams - 0 and 1.


getRedBaseLocation

public abstract Location getRedBaseLocation()
Location of the base spawning the red flag (team 0) (BotCTFGame).


getBlueBaseLocation

public abstract Location getBlueBaseLocation()
Location of the base spawning the blue flag (team 1) (BotCTFGame).


getFirstDomPointLocation

public abstract Location getFirstDomPointLocation()
Location of the first dom point (BotDoubleDomination).


getSecondDomPointLocation

public abstract Location getSecondDomPointLocation()
Location of the second dom point (BotDoubleDomination).


getFactoryLocation

public abstract Location getFactoryLocation()
Sent only in BotScenario game type. Location of the factory.


getFactoryRadius

public abstract double getFactoryRadius()
Sent only in BotScenario game type. Radius of the factory.


getDisperserLocation

public abstract Location getDisperserLocation()
Sent only in BotScenario game type. Location of the goal point where UDamagePack should be taken.


getDisperserRadius

public abstract double getDisperserRadius()
Sent only in BotScenario game type. Radius of the disperser point.


getFactoryAdrenalineCount

public abstract double getFactoryAdrenalineCount()
Sent only in BotScenario game type. How much adrenaline we need to activate the factory.


getFactorySpawnType

public abstract java.lang.String getFactorySpawnType()
Sent only in BotScenario game type. Pickup class our factory spawns when used properly. Item will be spawned at the bot's location.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()