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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfoStatic
public abstract class GameInfoStatic
Abstract definition of the static part of the GameBots2004 message NFO.
Complete message documentation: Asynchronous message. Sent as response to READY command. Information about the game. What type of game is it going to be, number of teams, maximum size of teams etc.
Field Summary | |
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static UnrealId |
GameInfoId
|
protected long |
SimTime
|
Constructor Summary | |
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GameInfoStatic()
Parameter-less contructor for the message. |
Method Summary | |
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abstract GameInfoStatic |
clone()
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abstract Location |
getBlueBaseLocation()
Location of the base spawning the blue flag (team 1) (BotCTFGame). |
java.lang.Class |
getCompositeClass()
|
abstract Location |
getDisperserLocation()
Sent only in BotScenario game type. |
abstract double |
getDisperserRadius()
Sent only in BotScenario game type. |
abstract double |
getFactoryAdrenalineCount()
Sent only in BotScenario game type. |
abstract Location |
getFactoryLocation()
Sent only in BotScenario game type. |
abstract double |
getFactoryRadius()
Sent only in BotScenario game type. |
abstract java.lang.String |
getFactorySpawnType()
Sent only in BotScenario game type. |
abstract Location |
getFirstDomPointLocation()
Location of the first dom point (BotDoubleDomination). |
abstract java.lang.String |
getGametype()
What you are playing (BotDeathMatch, BotTeamGame, BotCTFGame,BotDoubleDomination). |
UnrealId |
getId()
Returns an id of the object that is unique among all world objects. |
abstract java.lang.String |
getLevel()
Name of map in game. |
abstract int |
getMaxTeams()
Max number of teams. |
abstract Location |
getRedBaseLocation()
Location of the base spawning the red flag (team 0) (BotCTFGame). |
abstract Location |
getSecondDomPointLocation()
Location of the second dom point (BotDoubleDomination). |
long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final UnrealId GameInfoId
protected long SimTime
Constructor Detail |
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public GameInfoStatic()
Method Detail |
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public UnrealId getId()
IWorldObject
getId
in interface IWorldObject
public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract GameInfoStatic clone()
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface IStaticWorldObject
public abstract java.lang.String getGametype()
public abstract java.lang.String getLevel()
public abstract int getMaxTeams()
public abstract Location getRedBaseLocation()
public abstract Location getBlueBaseLocation()
public abstract Location getFirstDomPointLocation()
public abstract Location getSecondDomPointLocation()
public abstract Location getFactoryLocation()
public abstract double getFactoryRadius()
public abstract Location getDisperserLocation()
public abstract double getDisperserRadius()
public abstract double getFactoryAdrenalineCount()
public abstract java.lang.String getFactorySpawnType()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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