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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.FlagInfo
public abstract class FlagInfo
Abstract definition of the GameBots2004 message FLG.
Complete message documentation: Synchronous message. FlagInfo contains all info about the flag in the CTF game mode. Is not sent in other game types.
Nested Class Summary | |
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static class |
FlagInfo.FlagInfoUpdate
|
static class |
FlagInfo.ObjectDisappeared
|
Field Summary | |
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static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
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Constructor Summary | |
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FlagInfo()
Parameter-less contructor for the message. |
Method Summary | |
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IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false. |
abstract UnrealId |
getHolder()
Id of player/bot holding the flag. |
abstract UnrealId |
getId()
An unique Id for this flag, assigned by the game. |
abstract Location |
getLocation()
An absolute location of the flag (Sent if we can actually see the flag). |
long |
getSimTime()
Returns the simulation time when the event has occurred. |
abstract java.lang.String |
getState()
Represents the state the flag is in. |
abstract java.lang.Integer |
getTeam()
The owner team of this flag. |
abstract boolean |
isReachable()
True if the bot can run here directly, false otherwise. |
abstract boolean |
isVisible()
True if the bot can see the flag. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject |
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getLocal, getShared, getStatic |
Field Detail |
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public static final java.lang.String PROTOTYPE
protected long SimTime
Constructor Detail |
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public FlagInfo()
Method Detail |
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public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract Location getLocation()
public abstract UnrealId getHolder()
public abstract java.lang.Integer getTeam()
public abstract boolean isReachable()
public abstract boolean isVisible()
isVisible
in interface IViewable
public abstract java.lang.String getState()
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewable
createDisappearEvent
in interface IGBViewable
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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