cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class EnteredVehicle

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.EnteredVehicle
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, Event

public class EnteredVehicle
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event ENTERED.

Complete message documentation: Asynchronous message. Sent as a response to ENTER command. Sent if the ENTER command was successfull. Means we are now driving the vehicle. Beware! When in vehicle just command RUNTO with Target specified works for move commands. Any other move commands will cause vehicle to got straight ahead. Also it is not possible to control speed or steering at this moment. Everything is done automaticaly by RUNTO with Target specified.


Field Summary
protected  UnrealId Id
          Id of the vehicle entered.
protected  Location Location
          Location of the vehicle.
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
protected  java.lang.String Type
          Type of the vehicle entered.
 
Constructor Summary
EnteredVehicle()
          Parameter-less contructor for the message.
EnteredVehicle(EnteredVehicle original)
          Cloning constructor from the full message.
EnteredVehicle(UnrealId Id, java.lang.String Type, Location Location)
          Creates new instance of the message EnteredVehicle.
 
Method Summary
 UnrealId getId()
          Id of the vehicle entered.
 Location getLocation()
          Location of the vehicle.
 long getSimTime()
          Returns the simulation time when the event has occurred.
 java.lang.String getType()
          Type of the vehicle entered.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Id

protected UnrealId Id
Id of the vehicle entered.


Type

protected java.lang.String Type
Type of the vehicle entered. What kind of turret or car.


Location

protected Location Location
Location of the vehicle.

Constructor Detail

EnteredVehicle

public EnteredVehicle()
Parameter-less contructor for the message.


EnteredVehicle

public EnteredVehicle(UnrealId Id,
                      java.lang.String Type,
                      Location Location)
Creates new instance of the message EnteredVehicle. Asynchronous message. Sent as a response to ENTER command. Sent if the ENTER command was successfull. Means we are now driving the vehicle. Beware! When in vehicle just command RUNTO with Target specified works for move commands. Any other move commands will cause vehicle to got straight ahead. Also it is not possible to control speed or steering at this moment. Everything is done automaticaly by RUNTO with Target specified. Corresponding GameBots message is ENTERED.

Parameters:
Id - Id of the vehicle entered.
Type - Type of the vehicle entered. What kind of turret or car.
Location - Location of the vehicle.

EnteredVehicle

public EnteredVehicle(EnteredVehicle original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public UnrealId getId()
Id of the vehicle entered.


getType

public java.lang.String getType()
Type of the vehicle entered. What kind of turret or car.


getLocation

public Location getLocation()
Location of the vehicle.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()