|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Bumped
public class Bumped
Definition of the event BMP.
Complete message documentation: Asynchronous message. Bot bumped into another actor.
Field Summary | |
---|---|
protected UnrealId |
Id
Unique Id of the actor we have bumped to (actors include other players or bots and other physical objects that can block your path). |
protected Location |
Location
Location of thing you've rammed into. |
static java.lang.String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
|
Constructor Summary | |
---|---|
Bumped()
Parameter-less contructor for the message. |
|
Bumped(Bumped original)
Cloning constructor from the full message. |
|
Bumped(UnrealId Id,
Location Location)
Creates new instance of the message Bumped. |
Method Summary | |
---|---|
UnrealId |
getId()
Unique Id of the actor we have bumped to (actors include other players or bots and other physical objects that can block your path). |
Location |
getLocation()
Location of thing you've rammed into. |
long |
getSimTime()
Returns the simulation time when the event has occurred. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public static final java.lang.String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected Location Location
Constructor Detail |
---|
public Bumped()
public Bumped(UnrealId Id, Location Location)
Id
- Unique Id of the actor we have bumped to (actors include
other players or bots and other physical objects that can
block your path).Location
- Location of thing you've rammed into.public Bumped(Bumped original)
original
- Method Detail |
---|
public long getSimTime()
IWorldEvent
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public UnrealId getId()
public Location getLocation()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |