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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AutoTraceRayLocal
public abstract class AutoTraceRayLocal
Abstract definition of the local part of the GameBots2004 message ATR.
Complete message documentation: Synchronous message. Contains the results of automatically casted rays. One ATR message is for one casted ray. New automatically casted rays can be defined by ADDRAY command and removed by REMOVERAY command.
Field Summary | |
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protected long |
SimTime
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Constructor Summary | |
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AutoTraceRayLocal()
Parameter-less contructor for the message. |
Method Summary | |
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abstract AutoTraceRayLocal |
clone()
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java.lang.Class |
getCompositeClass()
|
abstract Location |
getFrom()
Location from which the ray is emitted. |
abstract UnrealId |
getHitId()
Id of the actor we have hit. |
abstract Location |
getHitLocation()
Vector with location of the collision (not sent if FastTrace is True). |
abstract Vector3d |
getHitNormal()
Vector with normal of the plane we have hit (not sent if FastTrace is True). |
abstract UnrealId |
getId()
An Id for this ray (should be unique), assigned by the user when adding ray. |
AutoTraceRayLocal |
getLocal()
|
ISharedWorldObject |
getShared()
|
long |
getSimTime()
Returns world time when the object was seen/updated for the last time. |
IStaticWorldObject |
getStatic()
|
abstract Location |
getTo()
Location to which the ray is sent. |
abstract boolean |
isFastTrace()
True if it is a fast trace, false if not (fast trace is a bit faster version of UT2004 ray trace - but provides us with less information - just true/false if we hit something on the way or not). |
abstract boolean |
isFloorCorrection()
If we should correct ray directions accoring floor normal. |
abstract boolean |
isResult()
True if it hit something, false if not. |
abstract boolean |
isTraceActors()
If we traced also actors with this ray (actors – moving things in a game – bots, players, monsters, pickup …) (only if NOT using FastTrace) |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
java.lang.String |
toHtmlString()
|
java.lang.String |
toString()
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Methods inherited from class java.lang.Object |
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equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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protected long SimTime
Constructor Detail |
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public AutoTraceRayLocal()
Method Detail |
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public long getSimTime()
IWorldObject
The time suppose to be growing as the simulation carries on.
Always should be actual_timestamp >= any_prevously_recorded_timestamp,
object1.getLastSeenTime() > object2.getLastSeenTime() means that object1 last seen after object2
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract AutoTraceRayLocal clone()
clone
in interface ILocalWorldObject
clone
in class java.lang.Object
public java.lang.Class getCompositeClass()
getCompositeClass
in interface ILocalWorldObject
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract Location getFrom()
public abstract Location getTo()
public abstract boolean isFastTrace()
public abstract boolean isFloorCorrection()
public abstract boolean isResult()
public abstract Vector3d getHitNormal()
public abstract Location getHitLocation()
public abstract boolean isTraceActors()
public abstract UnrealId getHitId()
public AutoTraceRayLocal getLocal()
public ISharedWorldObject getShared()
public IStaticWorldObject getStatic()
public java.lang.String toString()
toString
in class InfoMessage
public java.lang.String toHtmlString()
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