cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class AliveMessage

java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.AliveMessage
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, IWorldObject, ICompositeWorldObject, Event
Direct Known Subclasses:
AliveMessageCompositeImpl, AliveMessageMessage

public abstract class AliveMessage
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject

Abstract definition of the GameBots2004 message ALIVE.

Complete message documentation: Synchronous message. Alive message are for confirmation, that the connection is still working. They are sent periodically with usual period of one second (this can change depending on the configuration of ControlServer)


Nested Class Summary
static class AliveMessage.AliveMessageUpdate
           
 
Field Summary
static UnrealId AliveMessageId
           
static java.lang.String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
AliveMessage()
          Parameter-less contructor for the message.
 
Method Summary
 UnrealId getId()
          Returns an id of the object that is unique among all world objects.
 long getSimTime()
          Returns the simulation time when the event has occurred.
abstract  double getTime()
          Game time when this message was send.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 java.lang.String toHtmlString()
           
 java.lang.String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
getLocal, getShared, getStatic
 

Field Detail

PROTOTYPE

public static final java.lang.String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

AliveMessageId

public static final UnrealId AliveMessageId

SimTime

protected long SimTime
Constructor Detail

AliveMessage

public AliveMessage()
Parameter-less contructor for the message.

Method Detail

getId

public UnrealId getId()
Description copied from interface: IWorldObject
Returns an id of the object that is unique among all world objects.

Specified by:
getId in interface IWorldObject
Returns:

getSimTime

public long getSimTime()
Description copied from interface: IWorldEvent
Returns the simulation time when the event has occurred.

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent
Specified by:
getSimTime in interface IWorldObject
Returns:
timestamp

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getTime

public abstract double getTime()
Game time when this message was send.


toString

public java.lang.String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public java.lang.String toHtmlString()