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theme:starcraft_ai_subsystems [2013/02/18 16:19] (current)
martin.cerny created
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 +<​html><​table border="​0">​ 
 +<​tr>​ 
 +<td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​Name:</​td>​ 
 +<td> </​td>​ 
 +<​td><​font color="​blue">​Starcraft AI subsystems</​font></​td>​ 
 +</​tr>​ 
 +<​tr>​ 
 +<td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​You will learn:</​td>​ 
 +<td> </​td>​ 
 +<​td>​Various AI methods, working with a game engine</​td>​ 
 +</​tr>​ 
 +<​tr>​ 
 +<td style="​border-bottom:​ 1px solid lightgray;">​Excitement:</​td>​ 
 +<td> </​td>​ 
 +<​td><​font color="​blue">​Work with Starcraft! Help computers beat humans in a RTS game</​font></​td>​ 
 +</​tr>​ 
 +<​tr>​ 
 +<td style="​border-bottom:​ 1px solid lightgray;">​Description:</​td>​ 
 +<td> </​td>​ 
 +<​td>​ 
 +<p> 
 +Starcraft is a real-time strategy game, that has a history of research usage. It is a complex domain for various AI algorithms and it represents a class of problems, where humans still beat computers by a great margin. A Starcraft AI competition (a tournament among Starcraft bots) is held every year. A complex toolset called BWAPI for writing Starcraft bots in C++ has been created. Also all of the bots from last two years of Starcraft competition have open source code, so there is a lot to build upon. 
 +</​p><​p>​ 
 +For the thesis, a single and limited subproblem of Starcraft AI will be chosen (e.g. micro management, build orders, macro decisions, economy ...). Your goal will then be to improve/​create specific AI module for a Starcraft bot. 
 +</​p>​ 
 +<p> 
 +</​p>​ 
 +</​td>​ 
 +</​tr>​ 
 +</​table></​html>​
theme/starcraft_ai_subsystems.txt · Last modified: 2013/02/18 16:19 by martin.cerny