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theme:starcraft_ai_subsystems [2013/02/18 16:19] (current)
martin.cerny created
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 +<html><table border="0"> 
 +<tr> 
 +<td width="130" style="border-bottom: 1px solid lightgray;">Name:</td> 
 +<td> </td> 
 +<td><font color="blue">Starcraft AI subsystems</font></td> 
 +</tr> 
 +<tr> 
 +<td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td> 
 +<td> </td> 
 +<td>Various AI methods, working with a game engine</td> 
 +</tr> 
 +<tr> 
 +<td style="border-bottom: 1px solid lightgray;">Excitement:</td> 
 +<td> </td> 
 +<td><font color="blue">Work with Starcraft! Help computers beat humans in a RTS game</font></td> 
 +</tr> 
 +<tr> 
 +<td style="border-bottom: 1px solid lightgray;">Description:</td> 
 +<td> </td> 
 +<td> 
 +<p> 
 +Starcraft is a real-time strategy game, that has a history of research usage. It is a complex domain for various AI algorithms and it represents a class of problems, where humans still beat computers by a great margin. A Starcraft AI competition (a tournament among Starcraft bots) is held every year. A complex toolset called BWAPI for writing Starcraft bots in C++ has been created. Also all of the bots from last two years of Starcraft competition have open source code, so there is a lot to build upon. 
 +</p><p> 
 +For the thesis, a single and limited subproblem of Starcraft AI will be chosen (e.g. micro management, build orders, macro decisions, economy ...). Your goal will then be to improve/create specific AI module for a Starcraft bot. 
 +</p> 
 +<p> 
 +</p> 
 +</td> 
 +</tr> 
 +</table></html>
theme/starcraft_ai_subsystems.txt · Last modified: 2013/02/18 16:19 by martin.cerny